This week’s progress in a nutshell. Fight with Godot on getting a signal to work. Well, turns out the way I built my HUD and items is not drop in compatible with the provided scripts, so I had to build a quick message bus into the global script, and manually send/listen for the signals for when items are collected.
Still working on additional level layouts and thinking of making it so the goal post only lights up green when you have the required item to enter for a good visual cue to the player that they can’t go through.
Posts
My Gadot Game
I want to try and make something like a mini “It Steals” since I love games like that, but in a hedge maze. I need to add more rooms but my biggest problem is making the halls too close together and having them collide. I had to delete a few rooms that just crashed together in a bad way, but I’m understanding how to make it cohesive.
Gdot 1



My Godot game is inspired by early first-person sandbox games, referencing titles like Redliner on Roblox and Superhot, where progression is achieved through fighting and collecting to stay alive. In this early stage, it was made with colored cubes. The level layouts will be mostly indoor, like stages, with somewhat platforming sections.
My Godot Progress Week 2
Here is my current progress I’ve made over the second week of working with Godot. This week I learned how to make different types of enemies and import models into my game. I plan to expand the level and play around with how the enemies look like and polish the color palette so everything looks united.
Godot game part 2

I’ve made good progress on my Godot game. I’ve started decorating the level with mushrooms and lots of plants, which makes the environment feel more alive. I’ve also added enemies!
My Godot game

This is my second week working on a Godot game; I’ve added collectibles and “enemies.”
Godot Week 2
This is my current progress on my game. Right now, the scene includes a few platforms connected by bridges, along with some basic environment elements like trees and objects.
I plan to expand the level by adding maybe more platforms, more decorative elements like trees, and collectible items to make the gameplay more engaging. Also, sorry if the gameplay looks a bit slow, I’m playing on a laptop, so the controls are a bit harder to manage.
godot week 2
here is some gameplay of my game For week 2 i decided on adding an enemy and downloaded a 3d model of a crane that the player can jump on alwell as some more platforms
My Godot 2
Here is a test run of my Godot game. Currently, I have incorporated additional subjects such as enemies, collectible items, along with more platforms to jump across.
Godot Post


This is Godot blog post 1 and 2! I was working with making a platform-like game with street poles but went an entirely different route by making a rough exterior of a supermarket. Soon to add cars, trees, an entrance and exit for the supermarket. This will be a horror esc game where you are a burglar in a supermarket trying to escape from a supermarket robot.