I want to try and make something like a mini “It Steals” since I love games like that, but in a hedge maze. I need to add more rooms but my biggest problem is making the halls too close together and having them collide. I had to delete a few rooms that just crashed together in a bad way, but I’m understanding how to make it cohesive.
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Looks good, I like this concept. The maze design looks good. There is a bunch of “z fighting” with the walls, this is when you get the glitchy look because the walls are overlapping and the renderer doesn’t know which wall to use so it flips back and forth. I would just change the wall size a bit or move them so they are sitting right next to each other but not overlapping.