Microstudio

Wolf Run by yingying qiu

This is a platformer game. The main character is a wolf who hears rumors of a dragon. So he starts collecting carrots to trade with a rabbit for a sword that the rabbit dug up.

Published
Categorized as Blog post

Godot 1

Here are 2 screenshots of my first godot scene. I don’t know what happened but the pillars wouldn’t have the proper colors unless the scene was being played, hence the color difference in the screenshots.

Godot user feedback

A Normal Day by yingying qiu

From the feedback I received, most people liked my environment design and found my story interesting. I adjusted the collision on the spiral staircase to make it harder to fall off. I also changed the enemy material to make them stand out more in the environment. Thanks everyone for the feedback!

Godot Game

Garden-Godot-game

All sounds were chosen from freesounds.org

The bridge, flowers, rocks and teal hedges were sourced from Kenney’s Nature-pack-extended .

User Feedback:

Overall I received positive reviews on my game. People like the overall design and stated that the sounds matched the aesthetic of the game. It was mentioned that adding animation to the coins and having a buzzing sound effect could have enhanced user experience.

Thanks for playing my game I tried to make it as challenging as I could!

Godot Game Feedback~

Feedback for my Godot game was positive, with item usage being helpful for keeping track of where the player has been already, and small details like a volume slider to allow the player to control the volume of the BGM giving the game a little more professional feel.
The second level’s Key location was also praised for being out of sight on the way through the level, but in a good easy to find spot when you backtrack, that lets you see you walked right over it. It was also mentioned I should add sound effects to the items so it’s more obvious that they are being collected, and that I missed a signal connected in the final goal that makes it not remove the message from your screen when you leave its detection area.