LampSmith – Microstudio Week 7

So I’m thinking of making a black smithing game where you take orders from other villagers and the character is inspired by some artwork that I found on Pinterest. Unfortunately I’m unable to find who the artist is. I have quite a few ideas for how the game is going to run and how I’m going to incorporate the weapon into the game.

Also its incredibly late but I found a great resource for pixel art that is free. https://free-game-assets.itch.io/free-basic-pixel-art-ui-for-rpg

Switch – Bitsy Week 5

So I ended up making three levels to my game as I got stuck on thinking about new mechanics. Each level needing one primary appearance and an extra one that looks identical but with the walls and path ways switched. With exits in between each one.

I also added two locked doors in the 2ed and 3ed level

Switch – Bitsy Week 4

This program is definitely frustrating as in the way that things are coded and set up are not to intuitive for me. The program provided a lot of challenges. The limited space for art and movement really restricts the amount of ideas that are possible for the program. (Although I did see someone do an entire 3d stimulation along with great stories) Looking through some of the popular games made through the coding language I did mostly see visual novels with some gameplay with the movement.

I decided to ultimately do a puzzle game and was able to do was create two different Floors but make them extremely similar but changed the black to a wall and the empty grey into a path and with the other vice versa. With the X’s marking the change in map/ ability to traverse through the other color (I marked the other map/ level with dots so I’m able to tell the difference. If I didn’t would not be able to tell the difference.)

Isekai – Twine Week 2

So I ended up creating an classic Isekai however the only thing is that I was focusing on developing the game mechanics rather than the story so currently there is no ending. I have however created the a bit of a progression in the actually game mechanics. You are able to find a shop with both a sword and shield and the progression is pretty straight forward.

I needed to figure out both variables and save points along with figuring out how to randomize the possible enemies that you can encounter. The current structure that you can see although is a bit crazy is actually quite simple and once you look at the code its easy to see that its a very modular system and will be easy to add on items, zones and even enemies. I have also made a leveling system although I have not applied it as I would need to run a specific line of code that grew exponentially.

Making a combat and award system within a text based program mostly used for Visual Novels was challenging but it was an interesting experience.

Isekai – Twine Week 1

So current I am making just a normal Isekai Story with the user but with some personalization. I’m currently learning how to save inputs from the user along with figuring out how variables work in this programing language.