This week’s progress in a nutshell. Fight with Godot on getting a signal to work. Well, turns out the way I built my HUD and items is not drop in compatible with the provided scripts, so I had to build a quick message bus into the global script, and manually send/listen for the signals for when items are collected.
Still working on additional level layouts and thinking of making it so the goal post only lights up green when you have the required item to enter for a good visual cue to the player that they can’t go through.
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Looks good, I like the background music. This level layout looks good, there’s a lot to explore. Some enemies or obstacles would be a good addition to add some challenge.