
For my abstract composition example, I played around with different blend modes to create overlapping squares. I choose lighter colors such as pink and grey to give it contrast and also because pink is my favorite color.
Introduction to Video Game Design

For my abstract composition example, I played around with different blend modes to create overlapping squares. I choose lighter colors such as pink and grey to give it contrast and also because pink is my favorite color.


This game puts you in the middle of a graffiti covered alley where every move counts. Loud choices bring fast attention while quieter ones build lasting respect.


The game is first-person based, where the player is sent back to the 19th century mid-war. All decisions lead to an endless loop.


what my twine project starts with, is someone , or something asking for your name. I want something to work off of, to get me thinking.


My Twine project starts off with a stylized retro computer bootup sequence. While the flow of the story has not yet been fleshed out very far, I have spent time to get to know the editor and syntax of Twine to shape the visual aesthetic of the game.








A short interactive story about choosing a door and discovering where it leads. Each choice opens a new path, revealing memories, exits, or the unknown.
I was inspired to make my twine project based off running a café! I took inspiration from games like Bonnie’s Bakery for a future twist, and from timed cooking games you’ll see on the app store. Furthermore, I want to make it that the player earns or loses reputation when they do actions, but it isn’t working 🙁





My twine projects starts with the hardest decision of all: What to eat for breakfast.