I used the template given and added my own twists to the game based on the rubric given

Introduction to Video Game Design
I used the template given and added my own twists to the game based on the rubric given

I will work on this even more later, I want to actually understand how it works and etc. Despite GODOT being simple, it is more complicated than I expected, but I really enjoyed using it.

This is the finished version of the godot game. I added walk and jump sounds to make the game feel more satisfying.
https://human0blob-o.itch.io/godotspringtimefails
This games is supposed to be a short yet sweet platformer . from what I’ve seen, the player is unable to get past the start button. i thought i fixed this.


I am hoping on making a small adventure where you’ll have to jump till you get to your house, it’s simple but I believe it would work.


Thank you so much for your comments and advice on my game. I appreciate hearing them, and they’ll be a big help in improving my project.
The level has a solid foundation and interesting design with enemies and sloped environments, but the objectives are unclear and the gameplay lacks challenge since platforms are too easy, collectibles are not challenging enough, and some areas feel unnecessary to explore However the traps are fun, especially the reset collectible and fake floors, and adding bait collectibles plus a player catcher would improve the experience. Finally, the footsteps sound continuing when the player is not moving is a bug that needs fixing.


The positive feedback for my game focuses on the color scheme and block design. The background and sound effects match the vibe well. The platforming is difficult enough to make getting the collectibles as a challenge.
However, player feedback suggests that I should adjust the enemy’s AI so it doesn’t get trapped in corners. Also, adding a proper model for it would be better to match the game.
The collectible model seems too big or doesn’t look like a collectible, so I should adjust its design.
Finally, players found it easier to jump into the void to restart rather than jumping back to the platform.

Overall, the feedback I received was pretty positive. I think everyone understood the vibe I was going for. Looking back, though, I could’ve added more of a challenge. I also think I could’ve incorporated the items into the obstacles to make the experience more interactive and engaging. I really appreciate everyone’s feedback and thank you professor for a great semester!

It’s supposed to be an Angel. Either way it was fun to play around with it for a bit, more complicated than I expected.


I had fun while doing, although it was sometimes confusing. I think I could of done better though, but for my first time it was fun and curious to play around.
If you want to play it https://axelbelnavis.itch.io/bitsy-game-20206.