Godot Game

Garden-Godot-game

All sounds were chosen from freesounds.org

The bridge, flowers, rocks and teal hedges were sourced from Kenney’s Nature-pack-extended .

User Feedback:

Overall I received positive reviews on my game. People like the overall design and stated that the sounds matched the aesthetic of the game. It was mentioned that adding animation to the coins and having a buzzing sound effect could have enhanced user experience.

Thanks for playing my game I tried to make it as challenging as I could!

Godot User Testing

Hello everyone, from my user testing results I found some bugs I had to resolve. The main issue was the characters’ physics and climbing! I changed how the gravity affects the player and added a sprint mechanic! Additionally, I raised a platform’s height so it would allow the player to already know how to climb before they reach the mountains!

I couldn’t fix the lag issue as I’m not sure what is causing it; it may be due to the size of the level or the GPU snow, which I lowered the count of.

Thank you for all the critique; it was really helpful!

Godot Game Feedback

I received a lot of positive feedback when it came to the overall design and color pallet of my level. It seems that people really enjoyed the twist ending of my game as well! It also seems that I was successful in achieving a surreal and/or trippy vibe to my game which I am glad to hear. I did receive some constructive feedback about making the ending of my game a bit more clear and proper as well which I definitely agree needed to be fleshed out a bit more.

Godot week 4 – Final Project – Mousey Islands

​This is a flood-escape-inspired game!

link: https://emerald-truffles.itch.io/mousey-islands

You are a little mouse who needs to reach the peak of Mt. Evercheese before the water rises!


WSAD to move, Spacebar to jump, and you can even scale walls by walking into them! Be careful not to fall, as if you end up fully submerged in the water, then… You’ll be toasted!

(A little tip: if you hold space and WSAD while walking into a wall, you’ll climb it faster.)

Can you beat my time? its 3 minutes and 43 seconds! You can get a quicker time by taking another path.

There isn’t music or SFX for the game, and please don’t make it full screen; it messes up the UI!

My godot game – week 2

Hello, I was focusing on the level design and a cute main character for this week. I wanted to design a 3d space with a 2d character

I designed the level in blender yet did not have enough time to texture it. I’ll be adding my concept art down below.

I’m struggling with hitboxes as my character cant move through certain things nor shows up on the camera, even though i wanted it to be third person

ill be adding my cocnept art and video down below
the gameplay is unfinished for now
i also used low-poly assets from this artist – quaternius on itch.io

Godot – Week 2 – Progress

This week’s progress in a nutshell. Fight with Godot on getting a signal to work. Well, turns out the way I built my HUD and items is not drop in compatible with the provided scripts, so I had to build a quick message bus into the global script, and manually send/listen for the signals for when items are collected.

Still working on additional level layouts and thinking of making it so the goal post only lights up green when you have the required item to enter for a good visual cue to the player that they can’t go through.