https://sharonlugo.itch.io/worlds-end

This is my Godot game! It’s a level set in a broken world that the player has to traverse to get out of, but there is a twist! (I hope the twist makes sense)
Introduction to Video Game Design
https://sharonlugo.itch.io/worlds-end

This is my Godot game! It’s a level set in a broken world that the player has to traverse to get out of, but there is a twist! (I hope the twist makes sense)
Progress update on my Godot game where I’ve added additional platforms, enemies, and obstacles!
This week, I added simple enemies, adjusted the player’s height, and increased the enemies’ hitboxes to reach the player.
This week, I added enemies and collectible items to the game, along with grass and cooling tower scenes. Next week, I will add collision and materials to the scene objects, and maybe add more jumping platforms.
This week’s progress in a nutshell. Fight with Godot on getting a signal to work. Well, turns out the way I built my HUD and items is not drop in compatible with the provided scripts, so I had to build a quick message bus into the global script, and manually send/listen for the signals for when items are collected.
Still working on additional level layouts and thinking of making it so the goal post only lights up green when you have the required item to enter for a good visual cue to the player that they can’t go through.
Here is my current progress I’ve made over the second week of working with Godot. This week I learned how to make different types of enemies and import models into my game. I plan to expand the level and play around with how the enemies look like and polish the color palette so everything looks united.


This is Godot blog post 1 and 2! I was working with making a platform-like game with street poles but went an entirely different route by making a rough exterior of a supermarket. Soon to add cars, trees, an entrance and exit for the supermarket. This will be a horror esc game where you are a burglar in a supermarket trying to escape from a supermarket robot.



I want to create a dreamcore atmosphere scene. First, I built the scene in Blender and then imported it into Godot. Next week, I’ll add materials and maybe expand the scene a bit.


It is very exciting to work with a software, even though figuring out the controls is difficult. I plan to make my game in pastel colors and have somewhat of a magical forest feel to it. I think I will switch the layout of this level but I will definitely keep these trees.


This is my first Godot project, and I haven’t decided on the direction I will take with the game yet, but it will most likely be a simple forest with enemies chasing the player.