

This game puts you in the middle of a graffiti covered alley where every move counts. Loud choices bring fast attention while quieter ones build lasting respect.
Introduction to Video Game Design


This game puts you in the middle of a graffiti covered alley where every move counts. Loud choices bring fast attention while quieter ones build lasting respect.


The game is first-person based, where the player is sent back to the 19th century mid-war. All decisions lead to an endless loop.


My Twine project starts off with a stylized retro computer bootup sequence. While the flow of the story has not yet been fleshed out very far, I have spent time to get to know the editor and syntax of Twine to shape the visual aesthetic of the game.








A short interactive story about choosing a door and discovering where it leads. Each choice opens a new path, revealing memories, exits, or the unknown.


My twine projects starts with the hardest decision of all: What to eat for breakfast.