

The positive feedback for my game focuses on the color scheme and block design. The background and sound effects match the vibe well. The platforming is difficult enough to make getting the collectibles as a challenge.
However, player feedback suggests that I should adjust the enemy’s AI so it doesn’t get trapped in corners. Also, adding a proper model for it would be better to match the game.
The collectible model seems too big or doesn’t look like a collectible, so I should adjust its design.
Finally, players found it easier to jump into the void to restart rather than jumping back to the platform.













