
https://sebastianq1411.itch.io/survive
In my user feedback, everyone seemed to enjoy the many branching paths and the unexpected endings. People also enjoyed always having options to choose from that will lead down different paths.
Introduction to Video Game Design

https://sebastianq1411.itch.io/survive
In my user feedback, everyone seemed to enjoy the many branching paths and the unexpected endings. People also enjoyed always having options to choose from that will lead down different paths.
Here is the game :https://natmabmcc.itch.io/reincarnation

I received feedback on successfully capturing a “Dreamcore” aesthetic. I was able to transform an ordinary morning into a strangely familiar, dreamlike experience.
Although the atmosphere was strong, I still need to finish more content in the game, as the planned foreshadowing and stories were ultimately removed.


Doomsday Choice by Xiaoxin2 for Twine Jam MMP 270 Spring 2026 – itch.io
At the Itch Jam, I received a lot of feedback. People felt my work could be more complete, and that the ending was too sudden. Since the project is still in development, I should have added a “To Be Continued” note in the final scene.

Here’s the link: Olise by Josue James for Twine Jam MMP 270 Spring 2026 – itch.io
This week, I’ve provided a lot more detail to help you understand what I’ve done. I hope you find it useful, especially football fans, and please feel free to send me your suggestions on how to improve my story further.

This week, I’ve provided a lot more detail to help you understand what I’ve done. I hope you find it useful, especially football fans, and please feel free to send me your suggestions on how to improve my story further.

From the feedback I received, people liked the sense of mystery in my game and thought the concept was interesting. However, some mentioned that the sign was a bit confusing because the doors are only identified by color and do not clearly “promise” anything. They also noticed that the endings feel somewhat similar and questioned whether that was intentional. Additionally, while they liked that reading or ignoring the sign changes the outcome, they felt the effect could be less random and more meaningful.

Here is the link: https://sharonlugo.itch.io/a-strange-place





For my updated story I made it so the player has a different ending than a repeated cycle.




These are new scenarios I’ve added and expanded on with the same picture being used as a placeholder while also showing the difference based on your choice to either help right away or delay and run. The story progress has also changed thanks to learning variables and how they are used.


https://owenbmcc.itch.io/breakfast-mmp-270-spring-2026
In my user feedback, everyone loved eating donuts. There was some confusion about the end of the story because of the blank passages.