

I created images in my drawing program and edited the text in the game so it doesn’t feel like its dragging on with the use of variables.
Introduction to Video Game Design


I created images in my drawing program and edited the text in the game so it doesn’t feel like its dragging on with the use of variables.




I added images to my Twine story so players can better experience the gameplay.

In my twine project it still carries the same story as the last post with a few more fleshed out options. I added a Boolean to the beginning option as it decides how the player will move forward in the story.

I added several loops back to the beginning to make it easier for the player to restart after an ending.







This interactive story uses variables to track the player’s choices and change the narrative. A sign above the doors hints that one door may be deceptive. Depending on whether the player reads the sign or ignores it, the blue door leads either to a narrow hallway or to a bright outside. Each choice affects the ending, creating a dynamic experience.


For week 2, I added lots of options and endings in with you dying by different monsters. also tried out adding images to some options.








With the visual style sorted away, I have established the premise of the adventure. Inspired by the Dystopian themes found in many games like Fallout and Cyberpunk 2077. A massive corporation controls and treats its employees like cattle, and you are another cog in the machine.
In HyTek Solutions the player takes on the role of a new employee in a dystopian corporate oversight position. Your job is to make decisions on various situations in the form of “Tickets.” But be aware, HyTek Solutions’ Management system is run by an advanced AI: Cortex, who is evaluating your actions. Will you be a good little corporate dog? Balance your job with doing the right thing? Or will you seek to upend the system entirely?
The game keeps track of a few variables in the background as part of “Cortex” evaluating performance. While your interaction with the world is through your work terminal, glitches occur and a secret underground resistance group is acting in the background. You may end up unwittingly helping and subsequently being recruited by them as their “man on the inside.”




Here’s my updated twine story. The player now can eat multiple donuts!



My twine project begins with an agent of the secretive Umbra Corps, stationed inside a hidden outpost deep in the Mojave Desert. A critical choice looms, one that will push the agent beyond the fortified safety of the outpost and into the uncertain dangers of the desert.


My twine project involves the protagonist going through their normal day before something big happens to them.
What’s normal to them might not be so normal to us, however.


My twine project starts with the protagonist making a sudden decision that decides their fate. Will the protagonist continue or start over?