Bitsy Week 2

I uploaded my Bitsy project to Itch.io where the full project can be found here.

https://aliciatmmp270.itch.io/awake-again-bitsy-jam

There are 5 rooms and several characters with their own dialogue and interactions with the player.

In the game, you play as a robot who has just reactivated. The characters around you help guide you and instruct you on taking the items you need to bring to the mysterious girl once you find her.

Published
Categorized as Bitsy

Aaliyah bitsy game.

I’m still figuring some things out but I’ve been thinking about bikes lately (because I want one) so I just went with that for now.

My Bitsy Game

My bitsy game is a short game called “Dog Days”. It’s a simple story of a dog running to reunite his family while they’re just out grocery shopping. The game can be finished easily but I made sure to hide a good ending behind a series of “fetch” quests.

My Bitsy Game

One Summer Day Back Home by yingying qiu

This game tells the story of a teenager’s first day back in the countryside, where his grandparents live. Thank you so much to everyone who played and gave feedback! Based on suggestions, I added an exit dialogue between the station and grandparents’ house for a smoother transition, plus a few new rooms.

My Bitsy game

Feed The Cat! by Xiaoxin2

This is my Bitsy game, and THANK YOU all of for your feedback.

Overall, there are a few issues I overlooked, such as no background music, the lack of a clear ending and the fact that you can open the door without cat food. These are the things I need to fix. Thank you for playing my game.

Published
Categorized as Bitsy

Bitsy – Wake up, [] – Feedback

The game: https://natma.itch.io/wake-up


Overall, most players praised the game’s art and stories. They found the stories unsettling and deep enough, which motivated them to find the secret ending just as I had hoped.

However, some players struggled with the visual indicators for their next steps. Also, some dialogue triggers were either too short or too long, which caused some players to stop interacting too early or click too many times just to trigger the next event.