godot projet week 4

Finished the first level of my Godot game, added some music and sfx that fit the theme I’m going for, as well as 2 more platforms to jump to from the crane, and adjusted the speed the character and enemy are going a little so it can feel a lot faster.
itch.io: https://sebastianq1411.itch.io/therunner

MicroStudio User testing – week 4

Hello, I was informed that my Microstudio game was rather hard due to hitboxes and timing issues with enemies. To resolve this, I changed the enemy sprites to use the full bounding box so the player can be aware of their size! I also added new platforms to some jumps, as the jumps made it hard to smoothly collect all the coins within the level! I hope everyone can enjoy the new update! 

the link

https://emerald-truffles.itch.io/candle-hopper

My Final Godot Game

I finished my Godot game and added more features and details to improve the gameplay experience. I created two additional scenes, added more decorations and collectible items, and worked on making the environment feel more interactive.
I also added sound effects for collectible items, enemies, player footsteps, and jumping, along with background music to make the game feel more dynamic.

Micro studio games


this my comments about my games that the games Is a good start with a unique blocky style, but the visuals of my games aren’t consistent because of scaling. The levels are too easy, so adding more progression and difficulty would make the game better overall. and i appreciate that I would fix that.

Godot Game

this is the beginning of my games not big deal for the moment just the basic things next post will have more things.

Godot 2

for this week i redid my platforms. i added more textures and i included the main character.

My Gadot Game

I want to try and make something like a mini “It Steals” since I love games like that, but in a hedge maze. I need to add more rooms but my biggest problem is making the halls too close together and having them collide. I had to delete a few rooms that just crashed together in a bad way, but I’m understanding how to make it cohesive.

Gdot 1

My Godot game is inspired by early first-person sandbox games, referencing titles like Redliner on Roblox and Superhot, where progression is achieved through fighting and collecting to stay alive. In this early stage, it was made with colored cubes. The level layouts will be mostly indoor, like stages, with somewhat platforming sections.

Godot game part 2

I’ve made good progress on my Godot game. I’ve started decorating the level with mushrooms and lots of plants, which makes the environment feel more alive. I’ve also added enemies!