I received some very useful feedback on my game! The aesthetic of my game and the sound design received positive reviews. Something I should improve is fixing a bug with the enemies where they player gets stuck after killing an enemy. Thank you for the feedback!
This is my Godot game! It’s a level set in a broken world that the player has to traverse to get out of, but there is a twist! (I hope the twist makes sense)
You are a little mouse who needs to reach the peak of Mt. Evercheese before the water rises!
WSAD to move, Spacebar to jump, and you can even scale walls by walking into them! Be careful not to fall, as if you end up fully submerged in the water, then… You’ll be toasted!
(A little tip: if you hold space and WSAD while walking into a wall, you’ll climb it faster.)
Can you beat my time? its 3 minutes and 43 seconds! You can get a quicker time by taking another path.
There isn’t music or SFX for the game, and please don’t make it full screen; it messes up the UI!
Hello, I was focusing on the level design and a cute main character for this week. I wanted to design a 3d space with a 2d character
I designed the level in blender yet did not have enough time to texture it. I’ll be adding my concept art down below.
I’m struggling with hitboxes as my character cant move through certain things nor shows up on the camera, even though i wanted it to be third person
ill be adding my cocnept art and video down below the gameplay is unfinished for now i also used low-poly assets from this artist – quaternius on itch.io
This week, I added enemies and collectible items to the game, along with grass and cooling tower scenes. Next week, I will add collision and materials to the scene objects, and maybe add more jumping platforms.