I added four more rooms, apart from the main room, that follow a kind of labyrinth layout. I wanted to set up the first level so the guards would move out of the way if you gave them an apple, but I couldn’t figure out how. I also added different decorative animated sprites and coins that the player can collect throughout the game, as well as little fishes to pick up as a nod to what Kiwi is. Since it’s never directly stated in the game that Kiwi is a cat, this makes it a bit trickier to find Kiwi at the end. I also added a coin counter and a fish counter for the ending, along with some effects for the dialogue.





This shows good progress, nice work. It’s very busy but that’s kind of fun. If you run into issues with features we can go over how to fix them, but you don’t need to include that in your documentation post.