Audio Draft 2

Hello all! For my second draft I have further fleshed out the premise of the first. I wasn’t sure about doing a voice recording but I think this might call for it (potentially). For now, I looped the music as is often the case for many video games (Especially the classic 8-bit ones) and I played around with the volume for each audio file. For example the first time a thunderstorm is heard here, it’s played a bit quieter because the volume of the video game is so loud. Once I get a phone call for a second time, I pick up (unlike the first time where I hung up because I was so into the video game). When I pick up the phone this time I made the music quieter. Much like in the scenario how one would lower or mute the volume if speaking on the phone. I’m feeling a lot more inspired about where I want this to go and look forward to experimenting a bit more for the audio project. Even without voice recording, I do like how the audio chosen does tell a story. All Audio found on Freesound.com!

Sources:

8bit_hit_14.wav by Soundholder — https://freesound.org/s/425347/ — License: Attribution 3.0

Cell Phone Ring 2 High Tones(1).mp3 by mrrap4food — https://freesound.org/s/619063/ — License: Creative Commons 0

Distant Thunder 3 by Fission9 — https://freesound.org/s/581124/ — License: Creative Commons 0

cat meow by tuberatanka — https://freesound.org/s/110011/ — License: Creative Commons 0

Cutting Power by swag1773 — https://freesound.org/s/636578/ — License: Creative Commons 0

mobile_phone_hanging_up.wav by joedeshon — https://freesound.org/s/567720/ — License: Creative Commons 0

Mumbling.wav by so0rec — https://freesound.org/s/542590/ — License: Attribution 4.0

Medium Text Blip by malakme — https://freesound.org/s/468927/ — License: Creative Commons 0

Medieval/Fantasy RPG Loop (mix at 32 secs to extend/repeat) by sonically_sound — https://freesound.org/s/649132/ — License: Attribution NonCommercial 4.0

8-bit footsteps.wav by EVRetro — https://freesound.org/s/501102/ — License: Creative Commons 0 (

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