My Godot 2

Here is a test run of my Godot game. Currently, I have incorporated additional subjects such as enemies, collectible items, along with more platforms to jump across.

1 comment

  1. This is a good start, the symmetry of the level is a good approach, it gives the player options before bottle necking at the end. I think you can make the ending bit more challenging by adding more enemies or making the platform lead into a smaller area. I would also work on replacing the default components with either models or your own primitive designs.

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