Wrong Door (Twine Project)

Wrong Door by MariiaYanovska

From the feedback I received, people liked the sense of mystery in my game and thought the concept was interesting. However, some mentioned that the sign was a bit confusing because the doors are only identified by color and do not clearly “promise” anything. They also noticed that the endings feel somewhat similar and questioned whether that was intentional. Additionally, while they liked that reading or ignoring the sign changes the outcome, they felt the effect could be less random and more meaningful.

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