An environmental experience game themed from a Zen garden. This game took way longer than I anticipated let alone how I’d wish, but I am still satisfied with the results. Nonetheless, plenty of eye catching things and music to create an ambience that was calming for the player. I’ll upload screenshots and a video here too for reference. https://jamgbmcc.itch.io/zen-state
https://naritai.itch.io/danmaku-ordinance I’ve made a short level for my Touhou-style game. I had ideas and even character designs that I didn’t have time to add though. I couldn’t even add the pixel art my friend made.
Because I’m sad I didn’t get to add this, here’s the second character design I made; she was going to be first stage boss. While it sucks it ended up this way, I’m definitely interested in finishing this some day, or at least using the character designs elsewhere!
I added collision and player bullets. I also made my level/wave system pretty comprehensive and able to support multiple levels and all kinds of edge cases. Mainly, a lot of things I didn’t expect came up and I spent the week mostly accounting for those.
Basically, I now have a modular system that starts with a level resource that contains wave resources. From there I can handle things like spawning enemies and doing complicated bullet patterns. Most of the unexpected complexity came from me not initially realizing how complicated it was to do fancy Touhou-style patterns, but now that I have the tedious framework done, I can start making actual levels.
For this week I’m going to work on adding the art assets in and getting a full, polished level completed. I also want to try making music since Touhou is known for its music.
A zen garden theme is what inspired me to make this level. As i go deeper and deeper into the making of this game, I learn more and more of what works from Cinema’s software over to Godot. Hence why the modeling is the main portion of the game this time.
Environmental items such as rocks, terrain patches and trees will have collisions applied later for better player interaction.
The dojo/house was exhibited in the playtest video but will be accessible through the “portal mechanic” later as a gateway.
Player’s speed & acceleration are not optimal currently and will be adjusted in relative to scaling of the overall level and assets later.
Lighting will be added for a night and day mode. Different days will be accessible via portal mechanic as well.
So for the second update on my godot project, I’ve had some major issues with collision properties before. By simplifying them in Cinema4d prior, it makes it easier for GODOT to read them as objects to place a collision mask on.
Added some lighting to the scene and mixed in a touch of ambient occlusion to set the mood and it’s one step closer to completion.
Coding for characters and portals will come later as there is a much shorter time restraint for this project compared to the others. One full detailed level might be the plan versus two low quality ones, but that is TBD.
Lastly, the textures are something I may have to apply directly in GODOT since some if not most, can’t or won’t load from Cinema4D, even after exporting.
Since 2D is fine, I continued with my Touhou Project-style game. There was already gameplay in the last post so this one doesn’t look too different, but under the hood a lot has changed.
I now have a “wave” system so I can make levels out of different waves of enemies. Collision hasn’t been implemented yet though, so you can’t actually die or shoot enemies.
I made two boss character designs and one of my friends drew pixel art. This is one of the boss designs, but my friend’s pixel art looks blurry when uploaded on here for some reason.
The pixel art would be used in the actual gameplay and the full portrait art would appear for dialogue. I will probably make one more boss character and a protagonist character. I like the designs I made so far, so maybe one day I’ll come back to this and turn it into a full-length game. Touhou games usually are 5 levels and an extra level, I’m aiming to make 2-3 levels for now.
Hi all, here’s the first phase of my 3D game project. The setting/story themed after Fuedal Japan home/oasis in a way with maybe a shrine, temple and sand garden. Along with some other models like plenty of foliage,rocks and a sand garden.
Here’s my Godot scene, it’s in 2D but I do understand how to use the 3D tools too. I was mainly just trying to get a hang of the coding workflow and made a small Touhou Project-style bullethell demo.