Borough of Manhattan Community College
The City University of New York
Department of Media Arts and Technology
Introduction to Video Game Design
MMP 270-1400, Fall 2025
Monday, 2pm – 5:40pm
199 Chambers, S-608 (Makerspace)
Professor Owen Roberts
oroberts@bmcc.cuny.edu
Office hours:
- Tuesday 3pm-4:30 on Zoom
- Friday 10am – 11:30am on Zoom
- Or by appointment
3 credits, 2 hours lecture, 2 hour lab
Prerequisites: MMP 100
Course Description
This course introduces game design principles and video game production practices. Game history, theory and design principles will be covered through lecture, discussion and readings. Readings in the form of texts, videos and games will be assigned for written analysis and discussion. The course will review game production historically and current practices for game development including software, environments and production process. Students will learn topics such as character design, setting and level design, interaction programming, sound design, user testing design and analysis, presenting ideas, giving and interpreting critique and feedback. Production assignments include asset creation of graphics, animation and sound, programming game interactions, creating user testing forms and concept presentations. Students will work individually and/or in groups to develop and complete a video game throughout the semester. Game production environments such as Web/JavaScript, Unity, Unreal Engine, Game Maker, Godot Engine or others could be used. Asset creation will be done with software such as Photoshop, Illustrator, Animate, Piskel, cfxr, Audacity, Audio Tool and others.
Student Learning Outcomes
| Description | Measurement |
|---|---|
| 1. Demonstrate the ability to understand an object oriented programming language. | Projects |
| 2. Use visual design skills to create an interactive experience. | Projects |
| 3. Use audio production skills to create assets music and sound effects. | Projects |
| 4. Collaborate with another student on a project. | User testing labs |
| 5. Write a video game narrative break down. | Blog posts |
| 6. Understand basics of game design. | Projects, blog posts |
General Education Learning Outcomes
| Description | Measurement |
|---|---|
| Communication Skills: Students will write, read, listen and speak critically and effectively. Student behaviors include being able to: Express ideas clearly in written form; Employ critical reading skills to analyze written material; Exhibit active listening skills; Give an effective oral presentation. | Blog posts, user testing |
| Quantitative Reasoning: Students will use quantitative skills and the concepts and methods of mathematics to solve problems. Student behaviors include being able to:Use quantitative skills to solve problems; Interpret quantitative information; Translate problem situations into their symbolic representations. | Projects |
| Arts & Humanities: Students will be able to develop knowledge and understanding of the arts and literature through critiques of works of art, music, theatre and literature. | User testing, projects |
| Information & Technology Literacy: Students will collect, evaluate and interpret information and effectively use information technologies. Student behaviors include being able to: Conduct research using appropriate research strategies; Make effective use of technology. | Projects |
| Values: Students will be able to make informed choices based on an understanding of personal values, human diversity, multicultural awareness and social responsibility. | Discussion, blog posts |
Required Texts
This is an OER/ZTC (Open Educational Resources/Zero Textbook Course) course. Free class materials (including slides, web resources and tutorials) are available at https://openlab.bmcc.cuny.edu/mmp-100-fall-2025/
Textbook
The Art of Computer Game Design by Chris Crawford
https://www.digitpress.com/library/books/book_art_of_computer_game_design.pdf
Outline of Topics
- Game Design Principles
- Game History
- Video Game Development Environments
- User testing and feedback
- Concept presentation
- Programming Basics
- Organization of object-oriented code
- Programming for Interactivity (events, mouse and key input, browser events)
- Programming Multimedia elements (sound, images)
- Sound design
- Building a Complete Application
Use of Technology
Software used: Software may be updated each semester. Game engines like Godot, Unity, Unreal, GameMaker and others will be used. Asset production software such as Adobe Photoshop, Animate, Piskel, jfxr, Audacity and others may be used.
All software will be available on the Makerspace lab computers. Find lab hours for the Makerspace here: https://openlab.bmcc.cuny.edu/makerspace/
Some software required for this course are available outside of class in BMCC’s computer labs. Visit https://www.bmcc.cuny.edu/students/lrc/lab-services/ for a list of rooms and schedule.
Students will use Brightspace to grade assignments. All grading and feedback from faculty will be on Brightspace. Login to Brightspace here: https://brightspace.cuny.edu/d2l/home
The Open Lab is used for posting assignments and course materials. A BMCC login is needed to access the Open Lab and join the course.
If you need your login information contact the BMCC Service Desk at 212-220-8379, helpdesk@bmcc.cuny.edu, or Room S-141 (199 Chambers Street). You may also reset your password by going to https://cunyportal.cuny.edu/ and clicking on “Account & Password Reset”.
Tutorials are available on LinkedIn Learning on a variety of topics related to this class. Follow login instructions here: https://servicedesk.bmcc.cuny.edu/TDClient/33/Portal/KB/ArticleDet?ID=1024
Grading is based on successful completion of all projects, weekly documentation posts and class participation. Projects must be handed in on time. Points will be deducted for work that is handed in late. Assignments many not be accepted for grading if they are late.
- Teacher evaluation and class performance: 10%
- Based on participation in class and user testing sessions
- Blog posts: 30%
- Projects: 60% total (15% each)
Policy on Generative AI
In this course, Generative AI tools may be used to generate text, code, images and other media components for projects only when documentation is provided. Each and every use of Generative AI must include a citation of the service of AI model used. The instructor may prohibit the use of Generative AI for specific assignments.
BMCC Policies
Class Participation
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BMCC Policy on Plagiarism and Academic Integrity Statement
Plagiarism is the presentation of someone else’s ideas, words or artistic, scientific, or technical work as one’s own creation. Using the idea or work of another is permissible only when the original author is identified. Paraphrasing and summarizing, as well as direct quotations, require citations to the original source. Plagiarism may be intentional or unintentional. Lack of dishonest intent does not necessarily absolve a student of responsibility for plagiarism. Students who are unsure how and when to provide documentation are advised to consult with their instructors. The library has guides designed to help students to appropriately identify a cited work. The full policy can be found on BMCC’s Web site, www.bmcc.cuny.edu. For further information on integrity and behavior, please consult the college bulletin (also available online).
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https://www.bmcc.cuny.edu/student-affairs/arc/ room S230, 212‐220‐8195, arc@bmcc.cuny.edu. If you are having problems with food or housing insecurity, finances, health insurance or anything else that might get in the way of your studies at BMCC, contact the Advocacy and Resource Center (formerly Single Stop) for assistance. Please contact us at arc@bmcc.cuny.edu, call 212-220-8195, or come by the office at room S230. You may also contact the Office of Student Affairs, S350, 212‐220‐8130, studentaffairs@bmcc.cuny.edu, for assistance.
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Participation in out-of-class academic support services contributes to the learning process and reinforces in-class learning. Students who attend tutoring have a higher pass rate in courses than students who do not attend tutoring. LRC services include in-person and online tutoring for most courses, and special supplemental instruction (SI) sessions for some select course sections. They also provide assistance with classroom technology. The LRC has academic coaches who help students improve their study skills.
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Students who need academic accommodations in connection with a disability must initiate the request with BMCC’s Office of Accessibility (OA). Students need to register with the Office of Accessibility in order to officially disclose their disability status to the College and to determine eligibility for appropriate reasonable accommodations (including any prior IEPs or 504s). Please contact the OA at the start of the semester (or as soon as possible) to coordinate any accommodation request/s: www.bmcc.cuny.edu/accessibility
Office of Compliance and Diversity
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BMCC is committed to promoting a diverse and inclusive learning environment free of unlawful discrimination/harassment, including sexual harassment, where all students are treated fairly. For information about BMCC’s policies and resources, or to request additional assistance in this area, please visit or call the office, or email olevy@bmcc.cuny.edu, or twade@bmcc.cuny.edu. If you need immediate assistance, please contact BMCC Public safety at 212-220-8080.