A zen garden theme is what inspired me to make this level. As i go deeper and deeper into the making of this game, I learn more and more of what works from Cinema’s software over to Godot. Hence why the modeling is the main portion of the game this time.
- Environmental items such as rocks, terrain patches and trees will have collisions applied later for better player interaction.
- The dojo/house was exhibited in the playtest video but will be accessible through the “portal mechanic” later as a gateway.
- Player’s speed & acceleration are not optimal currently and will be adjusted in relative to scaling of the overall level and assets later.
- Lighting will be added for a night and day mode. Different days will be accessible via portal mechanic as well.



