Lily’s Godot 2

Since 2D is fine, I continued with my Touhou Project-style game. There was already gameplay in the last post so this one doesn’t look too different, but under the hood a lot has changed.

I now have a “wave” system so I can make levels out of different waves of enemies. Collision hasn’t been implemented yet though, so you can’t actually die or shoot enemies.

I made two boss character designs and one of my friends drew pixel art. This is one of the boss designs, but my friend’s pixel art looks blurry when uploaded on here for some reason.

The pixel art would be used in the actual gameplay and the full portrait art would appear for dialogue. I will probably make one more boss character and a protagonist character. I like the designs I made so far, so maybe one day I’ll come back to this and turn it into a full-length game. Touhou games usually are 5 levels and an extra level, I’m aiming to make 2-3 levels for now.

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