GODOT .v2

So for the second update on my godot project, I’ve had some major issues with collision properties before. By simplifying them in Cinema4d prior, it makes it easier for GODOT to read them as objects to place a collision mask on.

Added some lighting to the scene and mixed in a touch of ambient occlusion to set the mood and it’s one step closer to completion.

Coding for characters and portals will come later as there is a much shorter time restraint for this project compared to the others. One full detailed level might be the plan versus two low quality ones, but that is TBD.

Lastly, the textures are something I may have to apply directly in GODOT since some if not most, can’t or won’t load from Cinema4D, even after exporting.

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