Godot Game

Hi, everyone!
This is my project. For now, only the level is finished, in terms of design. I still need to add some mechanics, such as collectibles.

I don’t know why it freezes when I upload it to itch.io, but when I try it in Godot, it works. I know something is happening with the scripts.

Project 4:Godot game

Hello guys!

My project is based on a YouTube tutorial on Godot. This game is a survival game where you are attacked by several bats and it gets progressively more difficult. The goal is to survive for 60 seconds. What I modified was making it a survival game and the aesthetics. I also changed the amount of time the bats appeared. Before, my game was a maze, but I liked this idea of following the tutorial to understand the program a little better.

https://valentina-aa.itch.io/bathunt

Game Maker Project

Hi guys!

This is my finished Game Maker game. I fixed some issues such as the size change in the first and second rooms, and changed the platforms to a design more in line with the game’s theme and aesthetics. On the other hand, there was one issue I couldn’t fix, which is the enemy’s movement on the platform. I don’t know why it can’t capture the platform properly. I would like you to play it and try it out. Here is the link https://valentina-aa.itch.io/gamemaker

Thank you.

Godot game progress

This is my progress in Godot. My game is a maze that increases in difficulty with each level. This is what it looks like so far. I haven’t decided yet whether to put a hole or some kind of object at the end of the maze. I’m just creating the difficulty for each level. I tried to upload my screenshot, but I don’t know if it’s Open Lab or what’s going on, but it won’t let me. When I can upload it, I’ll show you a photo of the progress.

Bitsy Feedback

Hello Everyone!

Echoes of the Moon is a small exploration game where you help Nuba, a little bat who was separated from his family during a storm. Guided by mysterious moon echoes scattered across the world, Nuba travels through caves, forests, mountains and he night sky to find his way home. Collect all the echoes, follow their light and reunite Nuba with his family.

I was told that the artwork and storytelling were really strong, and that even though the gameplay was simple, it worked well because the focus was on the visuals and the environment. The main suggestion was to improve the separation between the game areas (sky and ground). The player could move into spaces where there wasn’t anything to interact with, which encouraged unnecessary exploration and took attention away from the art.

https://valentina-aa.itch.io/echoesofthemoon

Godot Game 1

Hello, everyone!
My game in Godot will be a kind of maze, and it will become more complicated as you progress. I will mainly use neutral tones. I am looking at what the goal will be at each level, whether it will be a point or some kind of gem or orb.

GameMaker Project

Hi, everyone!
This is my Gamemaker 3 project. I’m trying to fix the enemy problem. If you want to play and test it so I can improve more things, this game is only meant to have levels with increasing difficulty as you progress.

GameMaker Blog 7

Hi guys,
Here’s a video so you can see the progress of my game much better. I’m having problems with my enemy and I’m trying to solve them.

Bitsy Feedback

Hello, everyone! Here is my finished Bitsy game with the corrections from the feedback I received. I made the rooms more closed off so that only what can be explored can be explored.

Blog 7 GameMaker 3

Hi, everyone!

This is my progress on my project. I added another room and started moving my enemy around. I still need to add more assets so it doesn’t look so empty and is much more eye-catching.