Lily GameMaker Final

https://naritai.itch.io/crystal-nights I finished up my platformer and took the feedback into account. The main complaint was the sudden difficulty so I made some jumps a little easier and tightened up the controls.

The main addition I made was inheriting momentum from moving platforms to fling yourself! I think it’s a really fun mechanic and it actually spawned from a bug where you could do tiny hops repeatedly on the moving platforms to avoid the low friction in the second level.

Overall it’s certainly very inspired by Celeste and I’m pretty satisfied with the controls and pixel art.

Published
Categorized as GameMaker

Blog 7: GameMaker 3

I changed the enemy from a log to a cat since it made more sense that they don’t get along. I inserted meat as one of the lives for the player.

Published
Categorized as GameMaker

Lily GameMaker 3

I made two levels for my platformer and polished the art up, the second level has a bit less friction on the tiles because I wanted to do an icy level. I also made some moving platforms. I drew the item sprites as well and added a small GUI that pops up shortly in the top left when collecting one or idling.

Published
Categorized as GameMaker

Gamemaker .v3

So, after trial and error for what seemed like forever, I finally got 2 fully established levels.

It was mentioned before but to summarize, my game is about a dimension or space travelling spere that uses crystals for its fuel. There are some iterations of assets I’ll have to reimage or swap later but the mechanics overall are set and ready.

Feel free to take a look at the what I have so far and, I plan to add at least 2 more levels down the line as well!

Published
Categorized as GameMaker

GameMaker progress 2

Hi guys!

This is my progress in Game Maker. I’ve added two rooms so far. I changed my character because the one I had was deleted, and I didn’t want to start over because it would set me back.

Published
Categorized as GameMaker

Blog6: GameMaker 2

Pricila Ortega Ramos

The concept of this game is to collect the dog treats while avoiding the logs in order to get to the next room. I changed my main character into a dog.

Published
Categorized as GameMaker

Lily’s GameMaker 2

I made some changes to the player sprites, created a small tileset, and added temporary backgrounds. I also added camera movement and parallax, player deaths, and a room transition to handle the end of levels.

The theming is very snowy and cold; the levels are barely complete right now, but I’m going to program friction so that the icy tiles in the second level will make the player slide around a little. I’ll also add some ambient snow particles. I may program some kind of mechanic like dashing or wall-jumps to make the gameplay more interesting as well.

Published
Categorized as GameMaker

GameMaker Update 2

So, it took me some time as my previous stage of the game had to be scrapped unless I wanted to start playing around with Newton’s Laws and defying physics, so I just kept it simple this time.

My game is about dimension traveling sphere that moves through terrains collecting crystals for fuel to keep going. I plan to incorporate music per level since they’ll each be different from the last and help match the theme. Here’s what I have so far.

Published
Categorized as GameMaker

Lily’s GameMaker Platformer

This is my platformer character design, I tried to draw her based off of the art style in Celeste. She is also based off of Satori Komeiji from Touhou Project. I think the idle and run sprite still need some work but the jump/fall animations look pretty good.

Published
Categorized as GameMaker

Game Maker 1

Here’s the character I came up with for my game maker. I’m still in the process of what kind of game ultimately but I do know I’m pulling inspiration from games like Galaga and Centipede. One for when the ship is idle and for when its being moved.

Published
Categorized as GameMaker