Link to game: https://jude-mignonzeal.itch.io/break-the-game-demo
Hello Professor. This (for now) will be my final mention of my Twine Game called “Break the Game”.
Currently, the game is still in its demo, which is due to my focus on my Bitsy project (but since that is currently having issues, I will probably head back to adding more and fixing some things with the Twine game when I have time).

When thinking up what I wanted this Twine game to be, I thought of analog horror and tried to bring this mysterious, horrific concept into text-only form, which is why I developed the first 3 Twines with strange names like “farmhouse”, “rukus”, and “lab”, it was to make it confusing on purpose so as you moved further into the game and picked the wrong answers you would get rewarded by learning different parts of the story. However, as I continued my work I started to lose interest in this angle and decided to keep it straightforward in the sci-fi horror angle by ditching the mystery narrative for something the player can understand.

Among other things, something I wanted to emphasize on was player choice in this Twine game, since there is a story to be told here (and this isnt really a full roam walking-sim type of game), I added variables and multiple decisions to allow the players actions (and inactions) to have an effect on progression in the game. For example, if you choose to walk into the lab and grab the keycard, you can go into the hidden room and discover more about the story while getting more context of how the fungi infection works, however if you dont advance into the story and choose to carry on, the steel doors leading to the hidden room are locked for you and you could go back to search for the keycard, or you can explore the stairs which would lead you to encounter a bugite, but it would be more of a shocking reveal as you the player would’nt know the means to stop one. (However I did not get up to this point yet)
Overall, I had plenty of fun creating my first Twine game, and upon reading comments from classmates, I am definitely inspired to continue working on the story later on when I have the time. I will say I have never been happier to create something game-like from scratch in a long while, and I hope more lessons about different game sites we use provide this much fun and complexity.