Garden User Testing

During the user testing for my garden game, I obtained positive results, as 100% of the users liked the design and the exploration of the garden. Furthermore, 100% of the users felt a desire to explore the garden upon seeing it for the first time. According to the results, 42.9% of users explored the garden for a duration of 1–2 minutes, while another 28.6% explored for less than 1 minute; finally, the remaining 28.6% explored the garden for more than 2 minutes, which confirms that players did indeed feel a desire to continue exploring despite the garden’s small size. On the other hand, 57.1% of users encountered bugs in the garden area. All comments submitted by players mentioned issues related to collision detection, which hindered mobility when attempting to move forward. Upon review, I realized that these “collision bugs” stem from deformations in the terrain; the collision surfaces of these deformations appear to be too steep relative to the player’s collision geometry, resulting in the player getting stuck. Even so, the feedback and results were generally quite positive, and I’m glad the players liked the design. I’ll try to fix the collision issues with the ground and objects, and I’ll also adjust the object scaling relative to the player so that everything feels more natural and realistic.

Leave a comment