Ruined City WIP

So far I’ve organized the layout of the city using a variety of buildings with debris, and added collision to all objects within the scene. Now, I am in the process of optimizing all the meshes in Blender through dissolving the faces with the aim of reducing the game size. Most textures are used repeatedly within certain buildings, but with how certain meshes have windows in different areas, unfortunately the textures are left being duplicated within Godot.

For reference, all the models and textures inside my folder total up to 90 mbs, and when I’ve exported the project, I end up with 190 mbs total.

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