3D Maze Game: Feedback

A majority of players reported playing the web version of the game, though there were 3 reports of players playing the Windows or MacOS version, however statistics from itch.io reveals that only one person downloaded either of the native builds. Perhaps I should be clearer in how I ask this question going forward.

Players did not encounter bugs during their time with the game.

Of the seven players, playtime was 2 to 5 minutes in length for the majority, running in line with my overall expectations for length of play with only two outliers.

Difficulty is generally subjective, but most players considered the game as moderate to low difficulty. Two players rated the difficulty as high, one leaving a comment that the player should be able to jump higher, while the other left a comment stating that they enjoyed the game. This highlights the subjective nature of difficulty from user to user, as well as enjoyment is not necessarily dampened by something being considered difficult.

Overall, written feedback was very positive. The new third level went over well with the thin damaged platform paths being an engaging challenge. With one player mentioning they felt like the player slips off a little prematurely but recognizing the player collision mesh having a role in that. This was intentional along with changes to player movement to make the player character feel a little more slippery. A suggestion for increasing the difficulty as the game progresses with moving platforms mentioned as a potential add was made. I agree, and considered the inclusion with this version, absolutely something to consider going forward.

The first level jumping challenge was also praised and requested for that segment to be longer. While I innitially just considered it a mini level to get the player used to how the movement feels and how far you can jump, fleshing the stage out into a longer platforming challenge had not really been considered at the time.
The only negative remarks made were in relation to the player’s jump height as mentioned earlier, and one player mentioned the walking sound being a little too loud. I did add a slider to adjust the music volume to the main menu; I’ll consider adding a full volume control to an in-game menu so players can adjust the overall balance if it’s too loud or soft in the future.

Thank you all for playing and filling out the feedback survey! I will take the things I learned here and work them into my future work.

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