Here’s my game about an dimension traveling sphere. It uses crystals for fuel as you traverse all kinds of landscapes.
I received quite a bit of feedback after playtests. A few regarding visual constraints for the lava level which were completely understandable, and others…not so sensible. Another notable comment was the spacing of certain jumps throughout the game and the beginning enemy encounter difficulty for the first level.
LAVA LEVEL Notes
-Adjusted the spacing for one of the lava level’s floating platforms, that allowed the player to reach the highest point easier since, requests for a double jump were understandable but not possible due to time restraints.
-Changed the color coordination for the blocks used to stand on so it contrasts with the background, making them easier to distinguish without taking away from the theme overall.

MOON LEVEL Patch Notes
For the moon level, it was hard trying to find a happy medium since the idea of the double enemy was attracting but didn’t want to take away from player enjoyment. So, I removed an enemy in this case and added an enemy further into the level instead.


Notes
There were comments I can respond to that I was confused on so I’ll address them here.
- There was a request for more polish towards the game. Not sure what this meant but sure.
- The controls may have been confusing for some as the mention of the jump button wasn’t working but I wanted to give a friendly reminder, Spacebar is the jump button, not up. ^_^.
Feel free to play the latest version of the game here and thanks to everyone to trying it out! https://jamgbmcc.itch.io/dimensional-traveler