Based on the feedback for bugs that I received during testing, most users didn’t have the chance to find collision mishaps due to the sheer size of the game area. A couple users did find a couple instances where the player phased through the collision meshes, something I had noticed only just recently myself.
For testing duration, it seems 66% of testers played for more than 5 minutes, which was, again, more than likely caused by the size of the environment and users exploring.
As for the visuals, color, and environment design, there were mentions of the size, along with the scale of the objects that influenced some of the users to want to explore more. Some noted the colors were one that promoted a more grim and gruesome aspect.
During the sound feedback, there were definitely conflicting answers due to user testing environment, as there were many reports of sound being too quiet, while others noted it being adequate. In the future, adding a volume slider may help as volume testing was mainly done based on my own levels of satisfaction.
Lastly, during additional feedback, some users appreciated and noted the reset button and mentions of the fox howling at their companion. Along with other users mentioning wanting more environmental storytelling and a more concrete path along the area, having more detailed aspects would greatly help the user being invested. In the future, either more NPCs, having certain collectibles, expanding and directing building paths towards a similar goal, as well as providing more visual storytelling are all wonderful things for implementation.