Maze Level WIP

A WIP of the current design for the Maze project. The level philosophy mainly stemmed from a mantra of “not frustrating”. In my past, I’ve played a number of games where jump puzzles or platforming challenges seemed to have some unfair element that would frustrate the player, and to me, that left a lasting scar. But, I also wanted to make it still fun and interesting to traverse without being just outright trivial, because there would be no point to doing so. Looking at it now, things might be a tad too tight between platforms and areas, so it might be a good idea to enlarge the space between?

2 comments

  1. Looks like a good start. I like the idea of encapsulating the entire maze. It will let you have fun with lighting ideas down the line to set the vibe of the maze.

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