Isaiah Davis MMP271 Final Blog Post

Gameplay

The player must traverse through an indoor office area to find a green orb that takes them to an island very far away.

Play my game here: https://isaiah-davis.itch.io/mmp271-final

Here is the Splash-screen:

This brings the character to an indoor setting where they must use keycards to find a green orb hidden in one of the rooms.

For this, I was inspired by my experiences with both retail and office work. I’ve also always enjoyed the horror genre and have been fascinated by low-poly horror games. As I continue my game development journey, I wanted to experiment with elements of the genre I love so much.

Once we get the green orb, we are teleported to the next scene

Here is the script for the orb; it references a script called the “Gamestate,” which is my global script, as well as an interactable script made to handle the interactable aspects of the game:

Interactable Script

This resource helped me a lot while creating the scripts for the game:

After collecting the Green Cube, the player is transported to an island scene to explore the scenery and collect flowers. It is rudimentary, but it is a manifestation of the freedom of the system that requires constant routine, collecting flowers instead of keycards.

Here is the Node Setup for this scene :

Close-Up of water:

For this project, I used a mix of Assets I made myself as well as asset packs from https://kenney.nl/assets

Published
Categorized as Final

Isaiah Davis User Testing 3

Players found the game straightforward and mildly challenging. Plaers did not run into any bugs while playing, However, some players were confused because of a lack of UI elements indicating what the player needs to do.

Isaiah Davis User Testing 2

Responses indicate no bugs; however, a lack of content makes the game very easy and doesn’t motivate the player to stay engaged. A few players mentioned that the game felt empty. To combat this, I decided to work on adding some more scenery and adjusting the parameters for the grass swaying shader I made.

Isaiah Davis – Blog Post 5

This Week, I began importing some assets for a scavenger hunt scene into my game. I imported a small building and also began adding some chests and rocks. In addition to this, I created a model for a key that I will make a collectible.

Isaiah Davis – Blog post 3

This week, I’ve been focusing on trying to create a few models to scatter around my scene. I’m working on a large tree in the center of the scene surrounded by flowers. My progress is above.

Maze Walkthrough

This is a video of my current progress on the Maze Level. The player spawns in the bottom right corner of the map and has to make their way to the blue sphere in the top right corner of the map.