Gameplay
The player must traverse through an indoor office area to find a green orb that takes them to an island very far away.
Play my game here: https://isaiah-davis.itch.io/mmp271-final
Here is the Splash-screen:

This brings the character to an indoor setting where they must use keycards to find a green orb hidden in one of the rooms.
For this, I was inspired by my experiences with both retail and office work. I’ve also always enjoyed the horror genre and have been fascinated by low-poly horror games. As I continue my game development journey, I wanted to experiment with elements of the genre I love so much.


Once we get the green orb, we are teleported to the next scene


Here is the script for the orb; it references a script called the “Gamestate,” which is my global script, as well as an interactable script made to handle the interactable aspects of the game:

Interactable Script

This resource helped me a lot while creating the scripts for the game:
After collecting the Green Cube, the player is transported to an island scene to explore the scenery and collect flowers. It is rudimentary, but it is a manifestation of the freedom of the system that requires constant routine, collecting flowers instead of keycards.

Here is the Node Setup for this scene :
Close-Up of water:
For this project, I used a mix of Assets I made myself as well as asset packs from https://kenney.nl/assets


















