here is a screen shot of my project.



the stair are invisible
3D Game Development
here is a screen shot of my project.



the stair are invisible




Players found the game straightforward and mildly challenging. Plaers did not run into any bugs while playing, However, some players were confused because of a lack of UI elements indicating what the player needs to do.
Game Link: Scavenger Hunt Game
User Testing Form:Scavenger Hunt Form
Will be updated with screenshots of form responses!






Both players found the scavenger hunt game engaging, rating the environment exploration a 10 out of 10. One tester found the process of collecting the items easier than the other. While the ambiance was described as eerie and immersive, both players encountered bugs related to collision, door transitions, and movement restrictions, and suggested enhancing realism with more props and physics.
From the data I collected in my feedback sheet it seemed that there was actually a pretty even split of people who found the game easy and challenging. All spent around the same amount of time on the game but had pretty different experiences on it which I find very intresting and wonder what contributes to those answers, if related to previous skills/knowledge.
The most common thing I got told to fix was the water as it seemed to softlock a lot of people and they couldn’t get out, so I want to fix that for the final and try and add a respawn to the player when they touch the water.


Responses indicate no bugs; however, a lack of content makes the game very easy and doesn’t motivate the player to stay engaged. A few players mentioned that the game felt empty. To combat this, I decided to work on adding some more scenery and adjusting the parameters for the grass swaying shader I made.






I decided to do a creepy garden with bunny statues and a creepy creatures. I wanted the users testing my games to enter a garden that was abandoned and the people living in that garden were into like bringing demons and evil things. So, I went to that type of look and feel.




This is what i’ve gotten so far for my game people think that i should’ve done better with the enviorment and ambience of the game as well i feel like i could’ve also improve on that as well.




The majority of users reported encountering bugs such as floating objects and clipping. Around 75% of users played the game for around 10 minutes, with 25% playing for about 5 minutes. Many players felt lost during their experience, and some requested additional forms of guidance. Seventy-five percent of play testers rated the game a 10/10 for how interesting the environment was to explore.