
Here’s the progress I’ve made on my scavenger hunt game. I’ve added more sections to the corridor as well as two rooms. I also introduced a new area to explore, and I added an animation to the collectible.
3D Game Development
Here’s the progress I’ve made on my scavenger hunt game. I’ve added more sections to the corridor as well as two rooms. I also introduced a new area to explore, and I added an animation to the collectible.
When it came to the getting ideas for the Scavenger Hunt. It took me a while to get an idea that I liked. The Idea I wanted for the Scavenger Hunt is two floor building with no door on the first floor. These two floor will have different themes. I want to give it a creepy theme. To be able to leave the building you have to go all the way ontop and jump down to the grass. I was thinking of maybe collecting books or letters. This is my idea for now. I decided to build the building for now.
floor 2
floor 1
Responses indicate no bugs; however, a lack of content makes the game very easy and doesn’t motivate the player to stay engaged. A few players mentioned that the game felt empty. To combat this, I decided to work on adding some more scenery and adjusting the parameters for the grass swaying shader I made.
I created individual rooms, connected them together, and added stairs.
I worked on adding a mini city as my environment and will probably expand it more. I was trying for a long time to get the collectible script to work but keep getting this error that the video doesn’t have at all, so I’m not too sure on what to do to fix that. The theme of my project 3 was finding the missing cheese in the city that rats have stolen. Thinking of placing the cheese’s scattered across everywhere.
I’ve started working on my third Godot project, which takes place in space and revolves around collecting parts to repair a spaceship. I have implemented the collection system, found models, and started to design the environment.
This Week, I began importing some assets for a scavenger hunt scene into my game. I imported a small building and also began adding some chests and rocks. In addition to this, I created a model for a key that I will make a collectible.
I decided to do a creepy garden with bunny statues and a creepy creatures. I wanted the users testing my games to enter a garden that was abandoned and the people living in that garden were into like bringing demons and evil things. So, I went to that type of look and feel.
This is what i’ve gotten so far for my game people think that i should’ve done better with the enviorment and ambience of the game as well i feel like i could’ve also improve on that as well.