Blog 2

I brief idea of what the maze is going to look like this is a brief prototype of it it starts with some parkour leading to you deciding which path you want to take

Week 2 Progress

I created the rest of the maze for the game. The player can go around without falling off. I did feel like the maze was kinda empty so I added a few things for them to find. I also changed the camp walls a bit, as it was too green before.

Map
A tree

Here is a video of the maze

Future Plans:
-Add some more color to the rooms
-Add one more object for the player to find of the left side of the map

Week One Progress

I made a little camp site with a log and some tress to view. There is a little tent but you can’t go inside. There is an unlit camp fire place to create some atmosphere so it looks lived in. I hope it looks nice! This will be the starting point of the maze. Since the player might return here more than once I wanted to make it homely.

Athena week 2 maze walkthrough

A rough idea of the layout I was thinking of for the maze. I might change out the left side rooms for something longer as I was thinking of adding a water part to get by. I do want to add more to the right too as it feels a bit empty with just one room but as of now can’t think of what environmentaly could go there. I also want to add a wall around the areas that are platforms so the player can’t see the outside world and make it a bit more immersive.

Walkthrough video

Godot 3D Game Devlopment

I started working on the rooms for my game. I wanted to add some verticality by including floors. I still need to resize the rooms and add some walls and platforms in each room to make it more challenging.

Game screenshot 1
Game screenshot 2
Game screenshot 3