Blog 2

I brief idea of what the maze is going to look like this is a brief prototype of it it starts with some parkour leading to you deciding which path you want to take

Week 2 Progress

I created the rest of the maze for the game. The player can go around without falling off. I did feel like the maze was kinda empty so I added a few things for them to find. I also changed the camp walls a bit, as it was too green before.

Map
A tree

Here is a video of the maze

Future Plans:
-Add some more color to the rooms
-Add one more object for the player to find of the left side of the map

Week One Progress

I made a little camp site with a log and some tress to view. There is a little tent but you can’t go inside. There is an unlit camp fire place to create some atmosphere so it looks lived in. I hope it looks nice! This will be the starting point of the maze. Since the player might return here more than once I wanted to make it homely.

Athena week 2 maze walkthrough

A rough idea of the layout I was thinking of for the maze. I might change out the left side rooms for something longer as I was thinking of adding a water part to get by. I do want to add more to the right too as it feels a bit empty with just one room but as of now can’t think of what environmentaly could go there. I also want to add a wall around the areas that are platforms so the player can’t see the outside world and make it a bit more immersive.

Walkthrough video

Godot 3D Game Devlopment

I started working on the rooms for my game. I wanted to add some verticality by including floors. I still need to resize the rooms and add some walls and platforms in each room to make it more challenging.

Game screenshot 1
Game screenshot 2
Game screenshot 3

Maze Walkthrough

This is a video of my current progress on the Maze Level. The player spawns in the bottom right corner of the map and has to make their way to the blue sphere in the top right corner of the map.