Winsor McCay’s “Gertie the Dinosaur” and Emile Cohl’s “Fantasmagorie” are both innovative breakthroughs in the history of animation in their unique ways. most modern animations made today are created with a linear pipeline like “make thing move!”, “make thing keep form!”, while that is widely accepted, it can easily be repetitive. Mr McCay and Cohl do something quite different.
Before any sort of video game was invented, Winsor McCay created a hand-drawn animation that would give us a first look into how we’d interact with a stylized environment in real-time. Well.. to some extent. “Gertie the Dinosaur” is the name of this hand-drawn animated film, where we’re taken to a world of pre-historic times to meet a tall friend of Winsor McCay, Gertie. When the film originally premiered Mr McCay would be on a stage next to the film for the whole film, why? Because McCay would be interacting with Gertie, asking Gertie to make gestures and obey his animator. It feels surreal and legit but the way this was done was innovative. The animation of Gertie and the animation’s environment would be choreographed well to the point where Mr. McCay’s actions can seamlessly be synced up with the timing of the animation. The animation’s environment/background had to be redrawn each frame, this was before the invention of cell animation where you can keep a consistent background.
Emile Cohl’s “Fantasmagorie” also is an early hand-drawn animated film, similar to “Gertie the Dinosaur” where you’re immersed in an other-worldly environment, you’re taken too.. various things. Unlike “Gertie the Dinosaur”, there’s not really a clear narrative or story going on, it is just a bunch of actions and morphs happening all at once, and fast. There doesn’t seem to be a background present in the film at all because of said morphs (it could’ve been really hard to do). But I guess a common trope between “Fantasmagorie” and “Gertie the Dinosaur” gives you a vision of things that aren’t possible in the real world.