Nate Ragland

13 posts

Nate Ragland Long Paper Outline

I will be doing JoJo’s Bizarre Adventure(2012) as my final presentation I’m drawn to JoJo’s Bizarre Adventure mainly because of its unique and expressive art style. Unlike most anime, JoJo isn’t afraid to experiment with bold colors, stylized shading, and character design. It also explores themes like fate, legacy, masculinity, and moral grayness through flamboyant and genre-defying storytelling. Im also drawn due to its use of Stands as externalized powers, The show’s bold fashion, striking poses, surreal color palettes, and influence from Western music and fashion make it very unique.

Things to Research/Analyze:

  1. Art style evolution across different parts (Phantom Blood to Stone Ocean)’
  2. Stand concept as a metaphor for identity and power
  3. Joestar family legacy and generational storytelling
  4. Cultural references (fashion, music, classic art)
  5. Fashion and character design as storytelling tools
  6. Themes of masculinity and emotional expression
  7. Use of on-screen text
  8. Narrative pacing and structure of each part
  9. Use of color theory and surreal lighting
  10. JoJo’s role in popularizing anime globally
  11. Influence from Western horror, sci-fi, and philosophy
  12. Exploration of morality and villain complexity
  13. Symbolism in Stand names and powers
  14. Impact on other anime and media

 

W13 Prompt 1

The 1839 scroll “Six Jewel River” by Sakai Ōho has a lot in common with the style and mood of anime. You can see similarities in the way the artist uses clean, delicate lines to define the figures and nature kind of like how anime relies on strong line work to highlight characters and movement. The scroll also has a peaceful, emotional vibe, using nature scenes like flowing rivers and seasonal plants to set a reflective tone. That’s something anime often does too, especially in slower-paced or romantic scenes. The soft, natural colors (like blues, greens, and earth tones) are also very common in alot of anime backgrounds, which tend to be gentle and atmospheric rather than super bright.

W12 Prompt 1

Disney and other major studios began closing their 2D animation divisions in the late 1990s and early 2000s largely due to shifting audience tastes and the success of 3D animation. The turning point came with Pixar’s Toy Story (1995), the first fully computer-animated feature film, which was both a critical and commercial success. Following, 3D films like Shrek (2001) and Finding Nemo (2003) dominated box offices, while traditionally animated films like Treasure Planet (2002) and Home on the Range (2004) were box-offices bombs. Studios saw 3D as more modern, cost-effective in the long term, and easier to market to global audiences and and audiences made it clear that that is what they wanted to see. From a business perspective, the move made sense at the time. 3D films were consistently more profitable and perceived as cutting-edge. But from an artistic and cultural standpoint, many argue it was a loss. The closure of 2D departments meant fewer opportunities for hand-drawn animators and a narrowing of visual storytelling styles. It also sent the message that traditional animation was “obsolete,” which discouraged its growth in mainstream cinema, but it really hard to gauge what casual audiences really want to see Despite this, 2D animation has not died it still used heavily behind the scenes at Disney, with storyboard and concept art, Japan has remained a global leader in 2D animation through anime and indie and international films like Klaus and Wolfwalkers use hand-drawn techniques with modern tools to stunning effect.

Nate Ragland W10

Product placement is still very much alive in today’s media, even if it’s not always as in-your-face as it was during the 1980s cartoon boom. In animated TV shows today, especially those aimed at older audiences or streaming platforms, you’ll sometimes see real-world brands subtly worked into the background—like characters using iPhones, drinking Starbucks, or scrolling through Instagram lookalikes—but they’re often altered just enough to avoid direct branding unless there’s a sponsorship. One rect example is in Rick and Morty, which partnered with Wendy’s in a full-blown campaign—Wendy’s even changed the voice of its drive-thru to match the show’s characters during a limited-time event, and the show featured food-themed episodes that aligned with the promotion. Similarly, The Lego Movie and its spinoffs are basically full-length product showcases, but cleverly written so they feel more like actual films than just ads.

Nate Ragland W9

“Rooty Toot Toot” tells its story with a really bold, stylized approach that stands out from typical animation of its time. The colors are loud and purposeful—bright reds and yellows pop during intense moments, while cooler shades set a calmer mood. There’s not much realism in the backgrounds; instead, they’re made up of abstract shapes and patterns that create a vibe more than a detailed setting. The characters themselves are drawn in a super exaggerated way—sharp angles, stretched limbs, and expressive faces—so you immediately get a sense of their personality just by looking at them.

Nate Ragland W8 Prompt 2

Jiří Trnka’s The Hand (Ruka, 1965) was seen as subversive by the Czechoslovak communist government because it was a thinly veiled critique of authoritarian control and censorship. The film tells the story of a simple artist who just wants to create his own work, but a giant hand—representing power and authority—constantly pressures him to sculpt what it demands. As the hand’s tactics escalate from persuasion to force, the artist is ultimately destroyed, and his death is repackaged as a state-approved tribute. For the communist government, the message was unmistakable. The film was a reflection of what many artists in Czechoslovakia were experiencing—constant interference, ideological restrictions, and the looming threat of punishment if they didn’t conform. The fact that Trnka, an internationally respected animator, was making this statement made it even more dangerous in the eyes of the authorities. They couldn’t allow a film that so clearly criticized the system to circulate, so they banned it.

Nate Ragland W7 Prompt 2

Private Snafu – Fighting Tools uses humor in a few different ways to get its point across, mainly through voice, drawing, movement, and story. The exaggerated, sarcastic narration mocks Snafu’s mistakes, making the lesson more memorable while keeping it entertaining. The animation itself is cartoonish and over-the-top, with Snafu’s clueless expressions and dramatic failures adding to the comedy. Slapstick plays a big role too with his carelessness with his weapons leads to exaggerated mishaps. The story follows a simple but effective setup: Snafu neglects his weapons, and when the time comes to use them, they fail him completely.

 

Nate Ragland W5

Steamboat Willie uses synchronized sound to enhance the animation and emphasize actions. Each movement is carefully matched with rhythmic sound effects, creating a seamless blend of audio and visuals. For instance, when Mickey Mouse plays music using various objects and animals aboard the steamboat, the sounds are precisely timed to correspond with his actions, reinforcing the playful and energetic tone of the film. Exaggerated sound effects, such as the ship’s whistle and the squeaking of livestock, further contribute to the film’s comedic and dynamic nature. The film’s use of sound reveals important character traits. Mickey’s inventive and mischievous personality is highlighted through his playful engagement with sound-producing objects.

 

Nathaniel Ragland SP Outline

Film Selection: Steamboat Willie

I am drawn to Steamboat Willie because of its historical significance as the first synchronized sound cartoon, its pioneering animation techniques, and its role in establishing Mickey Mouse as an iconic character. The film’s aesthetic, combining simple yet expressive animation with synchronized music and sound effects, set a new standard for animation in the late 1920s. Additionally, its cultural and political context, including its impact on the animation industry and Disney’s rise to prominence, makes it a compelling subject for analysis.

Outline of Research & Discussion Topics:

  • Historical Context: The significance of Steamboat Willie in animation history and its impact on Walt Disney’s career.
  • Technical Innovations: How the film utilized synchronized sound and what made it groundbreaking.
  • Aesthetic & Animation Style: The visual style, character animation, and its influence on future cartoons.
  • Cultural Impact: How Steamboat Willie shaped the perception of Mickey Mouse and contributed to Disney’s legacy.

Nate Ragland W3 Prompt1

Winsor McCay’s Gertie the Dinosaur (1914) and Émile Cohl’s Fantasmagorie (1908) represent two early approaches to animation, each demonstrating unique stylistic and technical choices. Despite their differences, both films share foundational characteristics, such as the use of hand-drawn animation, black-and-white line work, and a focus on movement. However, their approaches to storytelling, background usage, and line quality set them apart. One of the most striking differences between the two films is the treatment of line work. Fantasmagorie employs thin, sketchy, constantly shifting lines, creating a fluid, dreamlike quality. Objects morph seamlessly from one form to another, reinforcing the film’s surreal nature. In contrast, Gertie the Dinosaur features more defined and consistent line work, particularly in the depiction of Gertie herself. The animation strives for a sense of weight and realism, evident in how Gertie moves and interacts with her environment. Background usage further distinguishes the two films. Fantasmagorie has minimal background detail, often allowing the space to shift or disappear entirely, contributing to its abstract and experimental aesthetic. In contrast, Gertie the Dinosaur maintains a stable background featuring a rocky landscape, anchoring the character’s actions in a defined space. This approach enhances the illusion that Gertie exists within a physical environment rather than floating in an undefined void. 

Nate R. Jounral Entry- Week 2 Prompt 3

Being an audience member at Gaspard Robertson’s Fantasmagorie show in 1797 would have been a surreal and terrifying experience. The eerie atmosphere, the flickering light of the magic lantern, and the ghostly images seemingly floating and moving around the room would have made it feel as though the supernatural had come to life. Since the late 18th century was still deeply influenced by superstition and a fascination with the afterlife, I probably would have been amazed and genuinely frightened. The illusions would have felt almost real, especially with smoke, mirrors, and sound effects to heighten the sense of horror.

 

Journal Entry 1 Prompt 2

One animated show that truly captivated me is Arcane, a Netflix series released in 2021. Created by Christian Linke and Alex Yee, the show was produced by Riot Games and animated by the French studio Fortiche Productions. Arcane is based on the world of League of Legends, but it stands on its own as a breathtaking story of power, ambition, and the bond between two sisters, Vi and Jinx. What draws me to Arcane is its stunning animation and deep storytelling. Fortiche’s animation style is a seamless blend of 2D and 3D, creating a painterly, hand-crafted look that feels unique in the world of CGI animation. The level of detail in the characters’ facial expressions, the fluidity of the fight sequences, and the cinematic lighting all contribute to an immersive experience. The characters are another major reason Arcane stands out. Vi and Jinx’s relationship is beautifully complex—filled with love, regret, and heartbreak. Every character in the show, from Caitlyn to Viktor to Silco, fully realized, their motivations and struggles. The voice acting, combined with the emotional depth of the writing, makes them feel incredibly human.

Nate Ragland

 

Nate-Week 1 Journal

Hello, I’m Nate and I’m a Animations and Motions Graphics Major, I joined this class it’s a requirement and want to also learn more about the history of animation around the world. I mainly to 3d since it’s what I’m good at but I do study 2d as well. Career goal I want to be a animator or something in that field