CONCEPTS
- Key concepts: Definition, Usage in different fields, Modeling techniques, CSG (Constructive Solid Geometry) in CAD, Texturing, Materials, Shaders, Export formats for different outputs (including 3D printing and animation), Current industry standard software, Perspective and orthographic cameras, Vertices, edges, faces, normals, Mesh, geometry and surface, File size and complexity for still renders, animation, games, 3D printing.
- Sample slides
- Other useful resources:
- Watch the Adobe Start 3D – Modeling Video
- Watch the See how HUGO BOSS is designing for the immersive future of fashion Video
- Watch the Ella’s 3D Heart at Primary Children’s Hospital Video
TUTORIALS
- Create a free Tinkercad account
- Complete the activities listed below:
ASSIGNMENT AND RUBRIC
- Guidelines: Create a 3D model in Tinkercad (i.e: keyring, character, plant, architectural model, charm etc). Create a hand-drawn sketch for your model before working in the software. Once in Tinkercad, use a combination of basic shapes – both holes and solids – to translate your sketch into the 3D space. Once your model is complete exported it to STL or GLTF (depending on the model’s intended use – see statement).
- Grading rubric
- Files to submit: 1. Photo/scan of the hand-drawn sketch | 2. Completed statement, including the link to a public Tinkercad project (see tutorial 5 above) | 3. The exported STL or GLTF (.glb) file (depending on the model’s intended use – see statement)