Borough of Manhattan Community College
The City University of New York
Department of Media Arts and Technology
3D Game Development
MMP 271, Spring 2025
3 credits, 2 hours lecture, 2 hours lab
Tuesday 2pm – 5:40pm
199 Chambers Building, Room S608 (Makerspace)
Professor Owen Roberts
oroberts@bmcc.cuny.edu
Office hours: Tuesday/Friday 10am – 11:30am on Zoom
Course Description
This course introduces students to design and production practices used in the development of games and other interactive experiences using 3D graphics. The course will cover the fundamentals of 3D asset management, scene design, scripting, interactivity, sound design and other topics related to 3D design. The class will introduce students to production using a game engine such as Godot Engine, Unity or Unreal Engine. Students will learn the process of publishing games or 3D scenes as video games and other platforms which may include augmented reality, virtual reality or other 3D platforms. These topics will build on practices introduced in MMP 100 and other multimedia courses. The class assignments and evaluations are project based and students will produce at least three 3D scenes for one or more platforms and create documentation of the production process and finished scenes for use in a portfolio.
Prerequisites: MMP 100
Student Learning Outcomes
Description | Measurements |
1. Produce a digital experience using 3D graphics and design platforms | Class projects and final |
2. Apply principles of interaction design to a 3D project | Class projects and final |
3. Demonstrate the use of geometry, materials, lighting, textures and other components in a 3D software production environment | Class projects and final |
4. Apply basic scripting for controls and interactivity in 3D environments | Class projects and final |
5. Apply sound design principles and create sounds assets | Class projects and final |
6. Prepare a concept presentation for a 3D design project | Final Project |
7. Document the process and result of a 3D production project | Documentation blog |
General Education Learning Outcomes
Description | Measurements |
Communication Skills: Students will be able to write, read, listen and speak critically and effectively | Class presentations, project documentation |
Quantitative Reasoning: Students will be able to use quantitative skill and the concepts and methods of mathematics to solve problems. | Scripting lessons and assignments |
Arts & Humanities: Students will be able to develop knowledge and understanding of the arts and literature through critiques of works of art, music, theatre and literature. | Production and environment design history lessons and assignments |
Information & Technology Literacy: Students will be able to collect, evaluate and interpret information and effectively use information technologies. | Project and production assignments |
Course Details
Required Text and Other Resources
This course has no required textbook. Open Educational Resources including readings, videos and tutorials will be assigned by the instructor.
Use of Technology
Students will develop 3D environments on various platforms, which could include game engines like Unreal, Unity or Godot. Software such as Adobe Creative Suite, Blender and others will be used for 3D assets and graphics production. Software such as Audacity and other sound design programs will be used for audio production.
Requirements and Evaluation of Students
- Three class projects: 20% each
- Final project: 30%
- Class participation: 10%
Class participation includes a development blog used to track progress during the semester and participation in user testing workshops throughout the semester in which students play or interact with each other’s work and give feedback.
Students will use Brightspace to grade assignments. All grading and feedback from faculty will be on Brightspace. Login to Brightspace here: https://brightspace.cuny.edu/d2l/home
The Open Lab is used for posting assignments and course materials. A BMCC login is needed to access the Open Lab and join the course.
If you need your login information contact the BMCC Service Desk at 212-220-8379, helpdesk@bmcc.cuny.edu, or Room S-141 (199 Chambers Street). You may also reset your password by going to https://cunyportal.cuny.edu/ and clicking on “Account & Password Reset”.
Tutorials are available on LinkedIn Learning on a variety of topics related to this class. Follow login instructions here: https://servicedesk.bmcc.cuny.edu/TDClient/33/Portal/KB/ArticleDet?ID=1024
Topics
- Production platforms
- Asset management
- Scene and level design
- Scripting
- Sound design
- Animation
- Physics
- Interactivity
- Artificial intelligence
- Simulation
- Lighting, materials, shaders
- Documentation
- Digital publishing
BMCC Policies
Class Participation
Participation in the academic activity of each course is a significant component of the learning process and plays a major role in determining overall student academic achievement. Academic activities may include, but are not limited to, attending class, submitting assignments, engaging in in-class or online activities, taking exams, and/or participating in group work. Each instructor has the right to establish their own class participation policy, and it is each student’s responsibility to be familiar with and follow the participation policies for each course.
BMCC Policy on Plagiarism and Academic Integrity Statement
Plagiarism is the presentation of someone else’s ideas, words or artistic, scientific, or technical work as one’s own creation. Using the idea or work of another is permissible only when the original author is identified. Paraphrasing and summarizing, as well as direct quotations, require citations to the original source. Plagiarism may be intentional or unintentional. Lack of dishonest intent does not necessarily absolve a student of responsibility for plagiarism. Students who are unsure how and when to provide documentation are advised to consult with their instructors. The library has guides designed to help students to appropriately identify a cited work. The full policy can be found on BMCC’s Web site, www.bmcc.cuny.edu. For further information on integrity and behavior, please consult the college bulletin (also available online).
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Participation in out-of-class academic support services contributes to the learning process and reinforces in-class learning. Students who attend tutoring have a higher pass rate in courses than students who do not attend tutoring. LRC services include in-person and online tutoring for most courses, and special supplemental instruction (SI) sessions for some select course sections. They also provide assistance with classroom technology. The LRC has academic coaches who help students improve their study skills.
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