

This week, I’ve been focusing on trying to create a few models to scatter around my scene. I’m working on a large tree in the center of the scene surrounded by flowers. My progress is above.
3D Game Development
This week, I’ve been focusing on trying to create a few models to scatter around my scene. I’m working on a large tree in the center of the scene surrounded by flowers. My progress is above.
I started work on my second project in Godot. I created a simple landscape using imported models from Sketchfab. The concept is not fully developed, but part of the environment will take place in a forest.
I scrapped the last idea completely, for this demo I decided I’d make a maze with multiple floors. It works a bit like Snakes & Ladders in which the player navigates from one floor to the next, with some rooms containing pitfalls to the bottom floor. The fog is supposed to prevent the player from being able to easily tell which hallways lead to rooms with platforms and which rooms have holes.
This demo recording features a room with platforms and a room that is meant to be a pitfall. (Apologies for the lag, my PC isn’t very good.)
I decided to change my whole layout a bit. First I have two sides where the player can choose a side to go to. One side is a dead end the other leads you to the room that will look like a house.
Here is the video of my Walkthrough! (Ignore me falling. I wanted to make the other side a separate video! But, I haven’t finished the other side though!
Here is my Code:
I brief idea of what the maze is going to look like this is a brief prototype of it it starts with some parkour leading to you deciding which path you want to take
I created the rest of the maze for the game. The player can go around without falling off. I did feel like the maze was kinda empty so I added a few things for them to find. I also changed the camp walls a bit, as it was too green before.
Here is a video of the maze
Future Plans:
-Add some more color to the rooms
-Add one more object for the player to find of the left side of the map
I made a little camp site with a log and some tress to view. There is a little tent but you can’t go inside. There is an unlit camp fire place to create some atmosphere so it looks lived in. I hope it looks nice! This will be the starting point of the maze. Since the player might return here more than once I wanted to make it homely.
A rough idea of the layout I was thinking of for the maze. I might change out the left side rooms for something longer as I was thinking of adding a water part to get by. I do want to add more to the right too as it feels a bit empty with just one room but as of now can’t think of what environmentaly could go there. I also want to add a wall around the areas that are platforms so the player can’t see the outside world and make it a bit more immersive.
I started working on the rooms for my game. I wanted to add some verticality by including floors. I still need to resize the rooms and add some walls and platforms in each room to make it more challenging.
This is a video of my current progress on the Maze Level. The player spawns in the bottom right corner of the map and has to make their way to the blue sphere in the top right corner of the map.