Week 1 Progress

Here is my week 1 progress setup in godot engine

For my maze i decided to start with a room full of pillars in which you have to go through to find the exit out of it

Zen Sabio Week 1 Progress

first screenshot if progress.
second screenshot if progress.

I started development on my 3D Godot game. The concept isn’t fully set in stone but will feature platforming elements. I added the basic collision shape for the platforms and did some troubleshooting regarding the distance between them for better gameplay.

Sally’s Week 1 Progress

I will like to make a room where the character can walk around to the next room. I probably make a room full of small pools so they are able to jump on only the pools to get to the finish line. Also adding two house, one with the next room and the other a house to go in.

I made the color blue so it the whole thing will be green.However I wanted to make it look like the character is walking through water.

I also added 10 trees. The character is able to walk through some of them. However not all of them, because i randomly put a few tree that when the character walk to it. The character won’t bump to it.

I also added, like a little 2 square box hill where the little house will be. The other one will have another house to the next maze.

Code Progress

Week 1 – Maze Progress

Started the maze homework today. Built walls, a floor, changed color of the sun/sky, and added a player.

Views from the player’s perspective:

Video example:

Nodes/Meshes:

Week 1 progress

Here’s my progress from week 1.

Here’s the scene setup in the Godot Engine:

Here’s a view from the game play:

For my project, I’m working on a maze, I want to connect several rooms with different scenery to guide the player through the maze.