I scrapped the last idea completely, for this demo I decided I’d make a maze with multiple floors. It works a bit like Snakes & Ladders in which the player navigates from one floor to the next, with some rooms containing pitfalls to the bottom floor. The fog is supposed to prevent the player from being able to easily tell which hallways lead to rooms with platforms and which rooms have holes.

This demo recording features a room with platforms and a room that is meant to be a pitfall. (Apologies for the lag, my PC isn’t very good.)