Week 2 Progress – Maze demo

I scrapped the last idea completely, for this demo I decided I’d make a maze with multiple floors. It works a bit like Snakes & Ladders in which the player navigates from one floor to the next, with some rooms containing pitfalls to the bottom floor. The fog is supposed to prevent the player from being able to easily tell which hallways lead to rooms with platforms and which rooms have holes.

This demo recording features a room with platforms and a room that is meant to be a pitfall. (Apologies for the lag, my PC isn’t very good.)

Week 1 Progress

I made a very barebones, sort of proof of concept for the full map that I’ll be making in which the player has to jump between pillars/to-be-determined obstacles to make it to the other side, and the player can’t fit through all the gaps. I want the wall behind them to be moving towards the player as an added “threat”.

Gameplay POV: