Creating this animation was quite the adventure. There was a lot of struggles but I do like the more messier outcome of this video. The only way I could figure out how to do this jittery effects to delete some frames to make it seem like she disappears and reappears. I would definitely work on this more over the summer.
This is a walk cycle for my character Pixel. I struggled trying to figure out how to get her to walk properly with the platform heels she wears so I wanted to focus on that. I think it came out pretty good!
This is the walk cycle storyboard for my character Pixel. During this project I wanted to not only show her walking but also her floating around. I also wanted to show off a bit of her personality with the camera positions. I wanted to show how sassy she is and how her character design makes all eyes on her. It wasn’t too difficult to figure out a way to do that. My goal is to accomplish feeling through the camera angles!
This is Pixel! She is a ghost that describes herself as a living computer virus. She is very mischievous and decides to possess a boy who moved into her old home. She is wild and loves to have a good time and loves rock music. She is the type of person who ends up messing with others then feigns innocence. I even included the way she looks when she possesses the boy she “haunts”.
This is about a sad pillow sack. This was kinda difficult to do
I created a gif of a man twirling a stick. I looked up references from older Japanese animations when they are twirling a weapon around and used that as a guide line for this animation!
This is my bouncing ball animation. It displays the relationships between squash and stretch and gravity on something ordinary like a ball! I noticed that exaggerated stretching helps the viewer see the speed of the ball and what material it could possibly be. (i.e. rubber handball). So I attempted to make the ball a lot more bouncier
Welcome to my portfolio! This is where all my works will reside!