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Assignments Blog Assignment Midterm

Midterm

The first game I created called “Robo’s Land”. This game represents a Robo walking on the dark-platform theme. He came to the dark dimension to finish the level. Watch out for those enemies, but if you squish them, will disappear.

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Midterm

Midterm-Documentation

My Game is called “BonBon” and it’s about an adventurer who have an obscure and odd adventure to prove he ain’t a wimp.

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Midterm

Midterm – Documentation

My game is called ” Spooky Game” and it’s about a good-spirited ghost who is trying to navigate the world of the dead to collect enough souls to turn back human.

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Assignments Blog Assignment

Obstacles and Rewards

Potential obstacle sketches

Here I designed potentially for the game. One is an evil demon, the other an angel because I thought it would fit for an angel to be the natural enemy of our ghost protagonist, the other a reaper to eliminate the ghost’s spirit.

Potential rewards sketches

One reward could be a soul which the ghost collects to make himself human again.

The other is a ghost coin which would be the currency in the supernatural landscape the player travels in.

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Assignments Production Assignment

Obstacles and Rewards

I imagine the game set in the middle of a desperate battle. Same as my character, the enemy will also have tanks and other war machines.

Enemy tank
Enemy plane

One of the game’s goal is to rescue friendly soldiers that are wounded. I took inspiration from the movie “Fury.” There is a scene where a squad of tanks uses the body of their tank to cover infantry to safe places.

Wounded friendly guy
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Assignments Production Assignment

Platforms and Scenery

Main stage:

Elements in the scene:

Backgroun mountain
Background Sunset
Plateforms
Clouds

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Assignments Production Assignment

Platforms & Scenery

The scene takes place in the sky which is currently filled with shadow clouds, as an ancient evil has corrupted the clouds to pour down nothing but acid rain and corruptive miasma to the world below. The blue platforms (other color platforms will be added in later) are what Dark Boxy must stand on to prevent falling down back into his dying world. More elements will be added in later.
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Platforms & Scenery

The platforms and scenery harks back to the third season of High School DxD (Born) where Issei and his friends travel to the underworld. The triangle platforms are rocks for Issei to jump on, whereas the clouds and the sky are supposed to reflect back on the battle between Issei and Shalba Beezlebub. I plan on adding in a few more elements.

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obstacles and rewards

Demon Monster

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Assignments Blog Assignment

Syoban Action

The goal of this game is to beat it while successfully memorizing all of the crazy trick traps the game has set out throughout its world. It lures you in with the familiar aesthetics of a Mario game, and that’s where the player makes their first mistake as this game is nowhere near as easy as your average Mario game. The player’s false pretenses before actually physically starting to play the game sets the stage for it to subvert your expectations.

If I had to label this game with a genre I’d call it a Kaizo game. Kaizo in japanese means to reconstruct so it’s kind of like a “deconstruction” of mario games. It’s a genre that is typically fan-made from hacks that deal with creating excessively difficult Mario levels that only the most skilled or stubborn players can beat.

Personally I don’t believe these kind of games are trying to make a deep statement. I think they’re made for a very specific of skilled platformer gamers who want to take the platforming in Mario to the most insane levels for their own fun and enjoyment. The game is also very self aware as has a lot of humor to be found in it. I think it is a game made purely for people to have fun with.

Unexpected Moments:

unexpected moment #1: the platform fell and killed me but this time I was aware and returned to take a screenshot of the moment. this type of surprise messes with expectations of the player as nothing like this in classic Mario occurs so it catches you off guard.

unexpected moment #2, after taking the previous screenshot I died while I thought I was safe to walk forward suddenly the ground caved in on itself and geniueniely shocked me.

unexpected moment #3, I was trying to jump over the pitfall they placed when suddenly I jumped into blocks which ended up making me fall in the pitfall anyway.