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Midterm

Midterm

The character in my game is the Red Shoes. The main goal is to avoid or beat the obstacle – Poop which has a masculine appearance. The rewards are coins located on the Brick Platforms. In order to beat the Poop player should collect the coins to exchange them for the Blue Fly swatter.

The Red Shoes

Idle
run
jump
Reward
Setting
Obstacle action
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Assignments Midterm

Midterm

Categories
Assignments Production Assignment

Obstacles and Rewards

Obstacles: Two enemy characters (green mite, purple bug) and toxic puddles. The garage has seemingly been abandoned for so long that toxic waste has caused bugs to mutate.
Rewards: Wire Scrap, Coin, Energy Ball. The wire and energy might fit more into a story based on the lightbulb character (need to collect wire to route power somewhere). The coin can be a bonus rare item since this wouldn’t normally be found in a garage.

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Blog Assignment Midterm

Midterm Documentation

Hi my name is travis rosado and this is my midterm project, Project L.

Play as the main character dane as he runs through the darklands forest collecting coins and battleing soul monsters to reach the end of the level.

this game will also test your platformer skills as well so be ready.

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Assignments Production Assignment

Platforms and Scenery

The genre of my platformer game is fantasy, with the theme of being up in the air, over the clouds.

These are the platforms, being floating pieces of grass and dirt that the player can jump on
Decoration and potential hidden platforms within the game disguised as clouds
These are mountains that I made to further enhance the background, giving a more close up view.
The background of the game, showing that the player is high up off the ground.
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Blog Assignment

Setting and Genre

Valheim is a sandbox and survival game, based around viking culture. It is developed by Iron Gate Studio, and is currently still in its alpha stages.

A screenshot showing the building parts of the game. Here are some structures I’ve created in the past.
How to Destroy and Delete Items in Valheim | Valheim
Hunger and weight are both crucial when it comes to the surviving genre of the game. You need to be well fed in order to gain more health points and stamina, while weight shows how much you can carry at once. Go over the weight limit and you will be encumbered, meaning you cannot gain more stamina while moving.
On the sandbox genre, each world is generated differently but all the goals are the same.

Categories
Blog Assignment Midterm

Midterm Documentation

Over the Clouds is a pixelated platform game where the player-controlled character named Gree collects all the wisps hidden up in the clouds.

Example of some game play including the obstacles called Dracos.
How the wisps are displayed within the game.
Categories
Assignments Midterm

Midterm: “Ocular”

My game is called “Ocular” the current objective of the game is simply to collect 20 gems. In this world, the eyes control everything and are always— watching!

“Ocular: Title Menu”

Currently my title menu is a bit broken and needs a lot more work. I will be updating the art soon and fixing those looking crazy margins.

“Level One”
“Level One”

My game features a large eyed moon inspired by LoZ’s Majoria’s Mask and a medium city scape. Each building in the city has small bright red lights on each one, similar to the eyed moon and enemies.

“Enemy”
“Enemy”

I used this to try and imply that the sight of the red color, marks some sort of danger or hostile. Due to the color’s of my platforms though I feel like the danger of “red” isn’t coming across too well, so I will probably work on reworking the color schemes a bit.

“Game Over”

My game over screen also need a little fixing with the buttons being too dark and blending in with the scenery. I will most likely be redesigning all the buttons.

Categories
Assignments Production Assignment

Obstacles & Rewards

An evil eye. Haven’t decided if this little guy should be a mini boss or just another hostile.
An eye walker. For my designs, anything with an eye is made to come off as an enemy.
Simple collectable reward to use for upgrades and inspired by Legend of Zelda.
Gem collection animation.
Categories
Assignments Production Assignment

Platforms & Scenery

Heavily inspired by Majoira’s Mask and Little Nightmares 2, I’ve created a dark and eerie scenery for my game.
The city idea is currently inspired by Little Nightmares 2. I want it to feel like these tall building are towering over the player.
These are some platform concepts, although I ended up not liking or using the circular red platforms in the end. Not sure about my choice in colors here and so I might redesign these a little later.