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Assignments Production Assignment

Platforms & Scenery

Heavily inspired by Majoira’s Mask and Little Nightmares 2, I’ve created a dark and eerie scenery for my game.
The city idea is currently inspired by Little Nightmares 2. I want it to feel like these tall building are towering over the player.
These are some platform concepts, although I ended up not liking or using the circular red platforms in the end. Not sure about my choice in colors here and so I might redesign these a little later.
Categories
Assignments Production Assignment

Character Design

“AL’s Walk Cycle” Originally I designed my character’s using Procreate but found out the hard way that procreate and Godot don’t mix too well.
“AL’s Jump Cycle”
“AL’s Idle”
This was my original design for my character; done in Procreate.
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Blog Assignment

Syoban Action

The main goal for Syoban Action is to make it to the other side of the map without dying. The obstacles are the enemies and the map itself. The main reward is successfully making it across the map. This game plays with the expectations of platformers by flipping every logical thought that most players have with a baited trick that could lead the player to their doom. This game is still a platformer though. I think it’s making a comment on just how much less difficult video games have become. It was a bit refreshing to see how difficult this game was. It wasn’t as annoying as I thought it would be. It kept me alert.

The platform fell
I was trapped
I hit my head on one of the hidden blocks and fell to my doom

Categories
Production Assignment

Platforms and Scenery

I had a few ideas that I wanted for the scenery of my game. The clouds was used to make the player feel like they were high in the sky.

The floating platforms are a reminder to the player just how high they are.

The sun and moon are used to make the player feel that the environment they’re in is weird since they can see more than one sun and moon at the same time.

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Assignments Production Assignment

Obstacles and Rewards

I had 3 different obstacles and 3 different rewards in mind for my game. I thought these different ideas would be very interesting to see in my game.

This broccoli was a reward for players who managed to get one.
This tomato was an obstacle for any players who got near it.
This carrot was going to be an obstacle as a spike of some sort.
This crown was going to be a reward for players if they managed to attain it at the end of the level.
I wanted to trick and bait players who weren’t very cautious by using the environment as an obstacle. Some things in the map may or may not be dangerous to step in.

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Midterm

Midterm-Documentation

My game is called “Fidel’s Game” and its about an odd guy on an odd adventure to find as many broccoli as possible while making it past the rotten tomatoes. Be careful not to fall to your doom.

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Assignments

Mid-Term

Dark Legacy is about a cuboid named Dark Boxy who must collect the 30 Jade Coins to prevent his world from dying. However, there are those who would dare stand in his way, known as the Sidewinders.

And yes, I made Dark Boxy’s death animation purposefully graphic, because I’m a bit of an edgelord.
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Assignments

Mid-Term

This is my Start Menu

This is my character Mad Duck. He loves eating sandwiches. And he hates sharing.

Rats are his enemy.

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Midterm

Midterm

“June is Ending” The story-driven game that follows your character, Smith, as he searches for 24 books.

Categories
Blog Assignment

Midterm Project – Wendigold

The name of my game is “Wendigold” it is about a mythological creature that hunts for gems in the woods.

This is my start menu. The title is off center for the time being but I plan on returning later to fix it.
This is the green gem. My game will include a variety of gems that give different boosts to the player.
These floating rocks are an example of one of the different platforms that will be featured in my game. In some cases the player will have to hop onto tree branches in order to reach them.