Categories
Blog Assignment

User Testing Results for Wendigold

Playability

Every player was able to figure out how to play the game so I don’t really need to make any changes to the controls.

Difficulty

Overall most players found the game to be pretty easy. I would want my game to be a bit more challenging so I might go back and add more obstacles.

Walking Speed and Jump Force

These were two very important questions because this is what I was most concerned with. Overall most players were satisfied with the walk speed so I will leave that as it is. However, most players thought the jump force was too high. If I have the camera follow the player it might take care of this issue.

I’m glad to see that everyone was able to make it to end of the level.

Categories
Assignments Production Assignment

User Testing For Dark Legacy

I uploaded Dark Legacy to itch.io, posted a user testing survey, and got some results telling me that 66.7% of the players think the game is mostly unfair. Yet one person said the game was just a challenge.

Dark Legacy was rated as Difficult by 66.7% of the players and Rage Inducing by 33.3% of the players for the difficulty rating.

As for feedback for the game, here is what I got.
I can see I went overboard with the difficulty and plan to nerf the game to make it easier and less punishing.
Categories
Assignments

User Testing for Project L

Recently I have uploeded Project L to itch.io and made a users testing survay. and here is some of the responses ive recived.

For Playabillity everone has said that the game is easy to play.

For difficulty everone has rated the game a 2 out of 5.

for the length of the game everyone voted less then 5 minutes.

when it comes to reaching the end of the game everyone said yes.

And finally here is some feed back for project L

Categories
Assignments Blog Assignment

User Testing Result for Metal Jacket

Result from the survey:

Some people complain the game has a little controllability issues, something that I’m afraid of before the game went live. I will try to fix this by optimizing the collision model.

The respond for pathfinding is in the range where I’d like.

I want my game to be a little challenging, but adding a few more platforms won’t hurt.

One person said improve calligraphy is pretty funny but I just need them to funtion nothing more.

Metal Jacket needs more polishing but I like the result.

Again, reports of jumps being difficult. Will address that.

I noticed the 3rd level has a impossible jump too. I will fix that. I wish I can give the tanks more intractions like shooting their cannons and missles. But for the sake of time I can’t do anything about it.

Improvements to do list:

Collision optimization

Difficulty and jumps

Imppsible jumps in 3rd level

Categories
Assignments Midterm Production Assignment

Metal Jacket – Midterm

Start of the game
Taking down a enemy
Collecting rewards
Game over screen
Main menu
Categories
Midterm

Midterm: Soma

My game is called Soma. It is about a monster hunter named Soma and in the game he kills monsters and collect coins.
Categories
Blog Assignment

User Testing Results for Soultaker

Here is the link to my survey:

https://docs.google.com/forms/d/e/1FAIpQLScdPYTGF6YHSJVP69hm6kbm5xpNtIYCgPIYT8pgeO2O3kBftg/viewform?usp=sf_link

Here are some of the results from my survey:

Everyone who played my game found it easy to play.
I’m happy with the difficulty being relatively easy, I will try to ramp up the difficulty in later levels.
I personally am happy for the playtime of this because it is meant to be a short and simple level 1.
One of the people who played my game described the hitbox for the last enemy being off so they couldn’t beat the game. They also didn’t bother restarting to replay and try to beat it, so this motivates me to make my game more engaging for the player.

Here are the detailed feedback from people who played my game. Moving forward I’m definitely going to look into fixing the obstacles of my game and making the visuals super good so that playing it becomes smoother and more enjoyable. I will also fix the bugs with the instruction screen as more than one of my players had that problem.

Categories
Blog Assignment

User Testing Results for Robo’s Land

Here are the results of my user testing survey

Most people/players were able to figure out how to play the game.

Most people said that those enemies on my game were very challenging.

I am very excited that people/players played more than 5-7 minutes.
Most people/players seemed that my level was very difficult.

Most people/players said that my game has the perfect sound.

People/players commented that the character of my game has no issues. also, someone said that my character jumps highly to kill the enemie. It is a bit difficult to kill the enemie.

  1. I will fix the speed and jump force for my game.
  2. I will improve more better to do my level.
  3. I will make an easy level of my game.
Categories
Assignments

Obstacles and Rewards

hi my name is travis rosadom and the game im working on is called project L. today i would like to show you some obstacles and rewards ive made for my game.

obstacle 1: the bat.

this is the first enemy ive created for my game. the bat is just your generic enemy number 1.

obstacle 2: the spike platform.

the spike platform is somthing the player has to time and avoid so he wont get hurt. for a platformer i want to challege the player.

and finally the reward: dane coin.

the coin is somthing the player has to collect to progress into the futher into the game. soon when i work on the game some more this will change to being a 1-up for the player.
Categories
Assignments Blog Assignment

Midterm: Demon Hunter

In Demon Hunter, your main objective is to collect all 5 coins in order to complete the level.

The demons are obstacles that can stop you from reaching your goal. Coins are placed in some tricky locations, so be careful!

Falling to your death or dying from the demons can result in a death screen.

You will be greeted with a “You Win” screen once the objective is complete!